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Discouraging Spotlight Hogging
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<blockquote data-quote="taliesin15" data-source="post: 3069150" data-attributes="member: 22058"><p>Interesting you mention Robin's rules, as I immediately thought of the times I've been a group facilitator (outside RPGs) implementing Robin's Rules of Order. I consider myself *no expert* at this, and I must say that doing that kind of thing is certainly no easy task. I hope you understand my point that you have tough job ahead of you and that there's sympathy out here for your predicament. </p><p></p><p>One idea that immediately springs to mind is to simply use the go around the table method (from Robin's rules). Let Beth and Alice have the floor/spotlight, but NOW it's Jeff's turn, NOW it's Mary's and so on, and you don't recognize anyone else unless you want to or it comes to their turn. Sometimes in group dynamic it feels right to keep things fast and loose, like now its more or less Jeff who has the floor, but when he and everyone seems to be cool with it, you can loosen up the rules, and let others chime in. Otherwise, you can take the approach that you're going to run things your way to make sure with each plot point everyone has a say.</p><p></p><p>An obvious thing you sorta alluded to is to bring in plot points that feature other characters' abilities. Keep doing that. Focus on little used skills and feats. Focus on backgrounds of the characters. Invent something in someone's background that is now relevant to the story, something they only clicked on. For example, let's say the party has found a potion bottle that looks milky green--the wallflower halfling realizes suddenly that looks like something his uncle Fergus used to distill using Mandrake and Licorice!</p><p></p><p>Figure out ways that being Sneaky is detrimental to the party. NPCs start treating Beth and Alice with caution, and maybe they need the other characters to help gather info.</p></blockquote><p></p>
[QUOTE="taliesin15, post: 3069150, member: 22058"] Interesting you mention Robin's rules, as I immediately thought of the times I've been a group facilitator (outside RPGs) implementing Robin's Rules of Order. I consider myself *no expert* at this, and I must say that doing that kind of thing is certainly no easy task. I hope you understand my point that you have tough job ahead of you and that there's sympathy out here for your predicament. One idea that immediately springs to mind is to simply use the go around the table method (from Robin's rules). Let Beth and Alice have the floor/spotlight, but NOW it's Jeff's turn, NOW it's Mary's and so on, and you don't recognize anyone else unless you want to or it comes to their turn. Sometimes in group dynamic it feels right to keep things fast and loose, like now its more or less Jeff who has the floor, but when he and everyone seems to be cool with it, you can loosen up the rules, and let others chime in. Otherwise, you can take the approach that you're going to run things your way to make sure with each plot point everyone has a say. An obvious thing you sorta alluded to is to bring in plot points that feature other characters' abilities. Keep doing that. Focus on little used skills and feats. Focus on backgrounds of the characters. Invent something in someone's background that is now relevant to the story, something they only clicked on. For example, let's say the party has found a potion bottle that looks milky green--the wallflower halfling realizes suddenly that looks like something his uncle Fergus used to distill using Mandrake and Licorice! Figure out ways that being Sneaky is detrimental to the party. NPCs start treating Beth and Alice with caution, and maybe they need the other characters to help gather info. [/QUOTE]
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