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<blockquote data-quote="Umbran" data-source="post: 3071089" data-attributes="member: 177"><p>A few extra thoughts...</p><p></p><p>Note that stats and skills are not the only things controlling how NPCs interact with the party, and these can be controlled somewhat with situational modifiers. Maybe the tavern wench talks freely with men, but has no time for other women. Or the big-bad barbarian has no use for weakling little akashics, and so on. Also, as others have noted, NPCs may not react favorably to the face aggressively cutting in to existing conversations. The NPCs have wills of their own, apply them as you see fit.</p><p></p><p>It is very difficult to gather information when you know nothing about the topic. Make some of the information rather specific to subjects which are gibberish to the Beguiler. </p><p></p><p>If the beguiler's invisibility + charm tactic has worked so often that she dominates, that suggests to me you aren't putting much variability into the scenes you design. Any time a character depends upon a single mode of operation, they risk life and limb. Make it clear that going solo like this all the time is risky. Why don't her targets ever make the Will save on the charm? Are you enforce the rule in which making the save alerts the target that something is up?</p></blockquote><p></p>
[QUOTE="Umbran, post: 3071089, member: 177"] A few extra thoughts... Note that stats and skills are not the only things controlling how NPCs interact with the party, and these can be controlled somewhat with situational modifiers. Maybe the tavern wench talks freely with men, but has no time for other women. Or the big-bad barbarian has no use for weakling little akashics, and so on. Also, as others have noted, NPCs may not react favorably to the face aggressively cutting in to existing conversations. The NPCs have wills of their own, apply them as you see fit. It is very difficult to gather information when you know nothing about the topic. Make some of the information rather specific to subjects which are gibberish to the Beguiler. If the beguiler's invisibility + charm tactic has worked so often that she dominates, that suggests to me you aren't putting much variability into the scenes you design. Any time a character depends upon a single mode of operation, they risk life and limb. Make it clear that going solo like this all the time is risky. Why don't her targets ever make the Will save on the charm? Are you enforce the rule in which making the save alerts the target that something is up? [/QUOTE]
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