Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Discouraging the 15 minute adventuring day
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blue" data-source="post: 5546631" data-attributes="member: 20564"><p>A lot of good ideas in terms of in-game reasons to keep going. That's something I know about and can already do, but it feels artificial to have every adventuring day be against a time limit/every extended rest interrupted/etc. I'm being a bit melodramatic because you switch up and try not to use the same device again soon.</p><p></p><p>But really, in a well designed system, the mechanics support the feel. In this case the feel I want is "heroes push beyond their limits" (or at least comfort zones) and the mechanics are saying "rest early / rest often". I can take care of the feel in-game, I'm looking at making the rules support the style of game I want to run.</p><p></p><p>There were some mechanical suggestions. One I liked but ultimately won't use was that an extended rest only gives limited recovery before a milestone. I was looking for encouraging players to want to push, not penalizing them into doing what I want. Also there are times, say a "random" encounter when traveling that there might only be a single encounter in a day (or in several days).</p><p></p><p>There's a feat (human only?) that gives bonuses to saves and such for each milestone, and a number of items that work better after the first milestone. Those are good examples of making people want to push on from their own free will. (The items are interesting, because it turns the "rest and recover dailies before a big battle" on it's head.)</p><p></p><p>So, what suggestions do we have to make the rules support the wanted feel?</p></blockquote><p></p>
[QUOTE="Blue, post: 5546631, member: 20564"] A lot of good ideas in terms of in-game reasons to keep going. That's something I know about and can already do, but it feels artificial to have every adventuring day be against a time limit/every extended rest interrupted/etc. I'm being a bit melodramatic because you switch up and try not to use the same device again soon. But really, in a well designed system, the mechanics support the feel. In this case the feel I want is "heroes push beyond their limits" (or at least comfort zones) and the mechanics are saying "rest early / rest often". I can take care of the feel in-game, I'm looking at making the rules support the style of game I want to run. There were some mechanical suggestions. One I liked but ultimately won't use was that an extended rest only gives limited recovery before a milestone. I was looking for encouraging players to want to push, not penalizing them into doing what I want. Also there are times, say a "random" encounter when traveling that there might only be a single encounter in a day (or in several days). There's a feat (human only?) that gives bonuses to saves and such for each milestone, and a number of items that work better after the first milestone. Those are good examples of making people want to push on from their own free will. (The items are interesting, because it turns the "rest and recover dailies before a big battle" on it's head.) So, what suggestions do we have to make the rules support the wanted feel? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Discouraging the 15 minute adventuring day
Top