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General Tabletop Discussion
*Pathfinder & Starfinder
Discouraging the 15 minute adventuring day
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<blockquote data-quote="keterys" data-source="post: 5546656" data-attributes="member: 43019"><p>Few ideas -</p><p></p><p>Give out more action points, with a caveat:</p><p>Milestones and extended rest:</p><p> 'After an extended rest, you lose all action points.'</p><p> 'After almost every encounter, you gain an action point. Particularly easy encounters or ones which burn little to no resources will not qualify as a milestone for this purpose.'</p><p></p><p> </p><p>Why: Mostly to reward doing more encounters and make taking an extended rest less rewarding and the first encounter less alpha strike capable. Assuming the group is doing at least three encounters a day it should work in their favor, though.</p><p></p><p>...</p><p></p><p>Limit PCs to one daily per encounter (each). Fits well for barbarians and wardens and others who go into stances or forms, it largely says "Go ahead and use some dailies throughout the day instead of hoarding them", but it does make it trickier (potentially in a good way) to avoid overdoing dailies in one encounter to completely remove the challenge... or to recover from total failure.</p><p></p><p>...</p><p></p><p>Every milestone, (pick one or more, as appropriate)</p><p>...any PC below half their surges gains a healing surge.</p><p>...add 1 to your healing surge value.</p><p>...each PC heals their level in damage.</p><p>...each PC gains temporary hit points equal to their level.</p><p></p><p>...</p><p></p><p>Every PC now gains a new ability, called Heroic Grit.</p><p>Heroic Grit: Once per round, you may add a bonus to a damage roll equal to the number of milestones you have passed.</p></blockquote><p></p>
[QUOTE="keterys, post: 5546656, member: 43019"] Few ideas - Give out more action points, with a caveat: Milestones and extended rest: 'After an extended rest, you lose all action points.' 'After almost every encounter, you gain an action point. Particularly easy encounters or ones which burn little to no resources will not qualify as a milestone for this purpose.' Why: Mostly to reward doing more encounters and make taking an extended rest less rewarding and the first encounter less alpha strike capable. Assuming the group is doing at least three encounters a day it should work in their favor, though. ... Limit PCs to one daily per encounter (each). Fits well for barbarians and wardens and others who go into stances or forms, it largely says "Go ahead and use some dailies throughout the day instead of hoarding them", but it does make it trickier (potentially in a good way) to avoid overdoing dailies in one encounter to completely remove the challenge... or to recover from total failure. ... Every milestone, (pick one or more, as appropriate) ...any PC below half their surges gains a healing surge. ...add 1 to your healing surge value. ...each PC heals their level in damage. ...each PC gains temporary hit points equal to their level. ... Every PC now gains a new ability, called Heroic Grit. Heroic Grit: Once per round, you may add a bonus to a damage roll equal to the number of milestones you have passed. [/QUOTE]
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Discouraging the 15 minute adventuring day
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