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General Tabletop Discussion
*Pathfinder & Starfinder
Discouraging the 15 minute adventuring day
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<blockquote data-quote="Arlough" data-source="post: 5548088" data-attributes="member: 79335"><p>andy3k,</p><p></p><p></p><p>In the realm of incentive based rewards for longer days, this is my favorite idea as well. But, I would adjust the percentages a bit. I would go with:</p><ul> <li data-xf-list-type="ul">1 encounter = 25% XP for the day</li> <li data-xf-list-type="ul">2 encounters = 50% XP for the day</li> <li data-xf-list-type="ul">3 encounters = 75% XP for the day</li> <li data-xf-list-type="ul">4 - 5 encounters = 100% XP</li> <li data-xf-list-type="ul">6 encounters = 125% XP for the day</li> <li data-xf-list-type="ul">7 encounters = 150% XP for the day</li> </ul><p>And just give them the XP at the end of the session, using the appropriate multiplier. That way, the first fight is worth 25% only if it is also the last fight. If you went through 4 fights that day, all of them are worth full XP. I am pretty sure that is what everyone was talking about, but I wanted to make it clear just in case.</p><p></p><p>Also, just like milestones, any "fight" that isn't a credible threat does not count towards the encounters per day. So if you go into a bar and kick the butt of a NPC 8 levels below you, that does not count as an encounter.</p><p></p><p>The theory behind this is that people are only able to grow in power when they are forced to push beyond their comfort zone. For example, I am not going to gain much more strength by doing the same thing I have already been doing every day, but if I push my limits, my body is forced to start producing new muscle and I become stronger.</p><p></p><p>Also, I consider 4 encounters a day to be the norm, so I wouldn't give 100% XP until they had at least achieved what is normal.</p><p></p><p>BriarMonkey,</p><p>I actually agree with you, so long as you have a story driven party. Right now, my party doesn't even get XP, they just get a new level when they have reached a story milestone.</p><p>But, I am not running a 100% sandbox campaign (actually, it is only about 60% sandbox) and thus I can do that. Many people play to "win" more than for the story. That is a perfectly acceptable way to play, and that is who this is for. For most parties, 4 encounters a day is normal and this rule will not effect them.</p></blockquote><p></p>
[QUOTE="Arlough, post: 5548088, member: 79335"] andy3k, In the realm of incentive based rewards for longer days, this is my favorite idea as well. But, I would adjust the percentages a bit. I would go with: [LIST] [*]1 encounter = 25% XP for the day [*]2 encounters = 50% XP for the day [*]3 encounters = 75% XP for the day [*]4 - 5 encounters = 100% XP [*]6 encounters = 125% XP for the day [*]7 encounters = 150% XP for the day [/LIST] And just give them the XP at the end of the session, using the appropriate multiplier. That way, the first fight is worth 25% only if it is also the last fight. If you went through 4 fights that day, all of them are worth full XP. I am pretty sure that is what everyone was talking about, but I wanted to make it clear just in case. Also, just like milestones, any "fight" that isn't a credible threat does not count towards the encounters per day. So if you go into a bar and kick the butt of a NPC 8 levels below you, that does not count as an encounter. The theory behind this is that people are only able to grow in power when they are forced to push beyond their comfort zone. For example, I am not going to gain much more strength by doing the same thing I have already been doing every day, but if I push my limits, my body is forced to start producing new muscle and I become stronger. Also, I consider 4 encounters a day to be the norm, so I wouldn't give 100% XP until they had at least achieved what is normal. BriarMonkey, I actually agree with you, so long as you have a story driven party. Right now, my party doesn't even get XP, they just get a new level when they have reached a story milestone. But, I am not running a 100% sandbox campaign (actually, it is only about 60% sandbox) and thus I can do that. Many people play to "win" more than for the story. That is a perfectly acceptable way to play, and that is who this is for. For most parties, 4 encounters a day is normal and this rule will not effect them. [/QUOTE]
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Discouraging the 15 minute adventuring day
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