Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Discouraging the 15 minute adventuring day
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="eamon" data-source="post: 5557512" data-attributes="member: 51942"><p>But's that's only if you look at the combat in a complete vacuum. I mean, there's a whole campaign world out there, and if there's really <em>nothing</em> going to happen if they just take a day per encounter, well, isn't that just fine? So they're in a scenerio where they've ample time, enemies aren't communicating with each other nor preparing defenses (so there's no reason to hurry), they don't have a reputation for quickness to uphold, and fights are dangerous - this doesn't sound like a "quirk of the system", it sounds <em>reasonable</em> in-game to be careful and rest well between those kind of fights.</p><p></p><p>The way I see it, the problem doesn't exist from a fluff or storytelling point of view. If there were a problem, it would manifest itself somehow. <em>In-game</em>.</p><p></p><p>The problem is a purely mechanical one, and the problem isn't that they're resting - resting a lot is perfectly reasonable! The problem is that the "default" adventuring day <em>balance</em> assumes that they'll do several fights a day, an assumption which is usually valid but not if time is completely irrelevant. The solution? Don't assume that there'll be several fights a day; simply make fights you expect them to rest between harder.</p><p></p><p>But really, it's pretty rare IME for there to be absolutely <em>no reason</em> to try and hurry. Usually, there's <em>lots </em>of reasons. If they're being payed to clear something up, and sleep a month, their contractor may well assume they're dead and hire someone else. Hey, we've got a plot hook! Whoops, he's got the reward now, and it's unique - he <em>claimed</em> to have solved the problem, but he must have stalked you guys. You'll have to claim your reward from him, but the only clues on his whereabouts I have are these...</p><p></p><p>Or damn, it's winter now, and hell has frozen over; try again next spring...</p><p></p><p>Or the BBEG has succeeded in raising his first undead legion and overrun the lowlands; your only chance now is to sneak past his guards and destroy the crystal of plothook animating his legion (but don't take too long, he's not sitting still...).</p><p></p><p>In fact, even if there's no <em>obvious</em> reason to hurry, if you've encountered this kind of stuff regularly you'll still avoid needlessly wasting time, since you have <em>no idea</em> what else might be going on.</p></blockquote><p></p>
[QUOTE="eamon, post: 5557512, member: 51942"] But's that's only if you look at the combat in a complete vacuum. I mean, there's a whole campaign world out there, and if there's really [I]nothing[/I] going to happen if they just take a day per encounter, well, isn't that just fine? So they're in a scenerio where they've ample time, enemies aren't communicating with each other nor preparing defenses (so there's no reason to hurry), they don't have a reputation for quickness to uphold, and fights are dangerous - this doesn't sound like a "quirk of the system", it sounds [I]reasonable[/I] in-game to be careful and rest well between those kind of fights. The way I see it, the problem doesn't exist from a fluff or storytelling point of view. If there were a problem, it would manifest itself somehow. [I]In-game[/I]. The problem is a purely mechanical one, and the problem isn't that they're resting - resting a lot is perfectly reasonable! The problem is that the "default" adventuring day [I]balance[/I] assumes that they'll do several fights a day, an assumption which is usually valid but not if time is completely irrelevant. The solution? Don't assume that there'll be several fights a day; simply make fights you expect them to rest between harder. But really, it's pretty rare IME for there to be absolutely [I]no reason[/I] to try and hurry. Usually, there's [I]lots [/I]of reasons. If they're being payed to clear something up, and sleep a month, their contractor may well assume they're dead and hire someone else. Hey, we've got a plot hook! Whoops, he's got the reward now, and it's unique - he [I]claimed[/I] to have solved the problem, but he must have stalked you guys. You'll have to claim your reward from him, but the only clues on his whereabouts I have are these... Or damn, it's winter now, and hell has frozen over; try again next spring... Or the BBEG has succeeded in raising his first undead legion and overrun the lowlands; your only chance now is to sneak past his guards and destroy the crystal of plothook animating his legion (but don't take too long, he's not sitting still...). In fact, even if there's no [I]obvious[/I] reason to hurry, if you've encountered this kind of stuff regularly you'll still avoid needlessly wasting time, since you have [I]no idea[/I] what else might be going on. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Discouraging the 15 minute adventuring day
Top