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<blockquote data-quote="CapnZapp" data-source="post: 7241182" data-attributes="member: 12731"><p>When are they gonna learn adding major new pieces of technology (or empires, or races) in a PREQUEL doesn't work? </p><p></p><p>Stupid body horror tech aside, this idea won't work, on any level:</p><p></p><p>In-universe, since we haven't heard about stupidly powerful galaxy-wide personal transport. </p><p></p><p>As a show, since this capability would negate the very premises Trek is built on: why have ships going anywhere if man could just zip there?</p><p></p><p>And as televised entertainment, when we KNOW the tech is gonna fail eventually, and to do so in such a fashion it is never spoken of again.</p><p></p><p>The best thing they could do at this point is to have a nice little story arc, and then kill off the tech and the captain in two episodes, so Saru can assume command, and we can go back to this being a Star Trek show.</p><p></p><p>---</p><p></p><p>I do see the appeal of exploring the morality of using a new cool but "edgy" tech to win a war.</p><p></p><p>But couldn't they have used a Trek tech that later would be clearly established? It would have been so much more satisfying if the experimental tech in question was something later shows had perfected.</p><p></p><p>Rather than some mumbo jumbo bio soup thing that is clearly too powerful for this show... You would have something not easily dismissed: where we in the audience go "could this actually work...?"</p><p></p><p>Sent from my C6603 using <a href="http://r.tapatalk.com/byo?rid=93205" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7241182, member: 12731"] When are they gonna learn adding major new pieces of technology (or empires, or races) in a PREQUEL doesn't work? Stupid body horror tech aside, this idea won't work, on any level: In-universe, since we haven't heard about stupidly powerful galaxy-wide personal transport. As a show, since this capability would negate the very premises Trek is built on: why have ships going anywhere if man could just zip there? And as televised entertainment, when we KNOW the tech is gonna fail eventually, and to do so in such a fashion it is never spoken of again. The best thing they could do at this point is to have a nice little story arc, and then kill off the tech and the captain in two episodes, so Saru can assume command, and we can go back to this being a Star Trek show. --- I do see the appeal of exploring the morality of using a new cool but "edgy" tech to win a war. But couldn't they have used a Trek tech that later would be clearly established? It would have been so much more satisfying if the experimental tech in question was something later shows had perfected. Rather than some mumbo jumbo bio soup thing that is clearly too powerful for this show... You would have something not easily dismissed: where we in the audience go "could this actually work...?" Sent from my C6603 using [URL=http://r.tapatalk.com/byo?rid=93205]EN World mobile app[/URL] [/QUOTE]
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