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Discrepancy in Spell Saving Throws in Playtest Rules?
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<blockquote data-quote="machineelf" data-source="post: 6287869" data-attributes="member: 6774924"><p>This week I started running a Next game, and I've been going through the latest public playtest rules. I noticed that in the DM guidelines it says that the DC to resist one of your spells is 10 + the magic ability modifier. But when you look at the classes section it says that it is 8 + the magic ability modifier? Does anyone know which it is? </p><p></p><p>It seems to me that if it is 8, then it means that in the early levels it is pretty easy for enemies to resist a lot of your spells, but that it becomes a lot more reasonable toward the mid and higher levels. If it is 10, then it seems to me that you are reasonably powerful at early levels, but may perhaps become almost overpowered at the higher levels. But ultimately I would like to play it according to the correct playtest rule for the time being. However it seems to be clearly different in two sections.</p></blockquote><p></p>
[QUOTE="machineelf, post: 6287869, member: 6774924"] This week I started running a Next game, and I've been going through the latest public playtest rules. I noticed that in the DM guidelines it says that the DC to resist one of your spells is 10 + the magic ability modifier. But when you look at the classes section it says that it is 8 + the magic ability modifier? Does anyone know which it is? It seems to me that if it is 8, then it means that in the early levels it is pretty easy for enemies to resist a lot of your spells, but that it becomes a lot more reasonable toward the mid and higher levels. If it is 10, then it seems to me that you are reasonably powerful at early levels, but may perhaps become almost overpowered at the higher levels. But ultimately I would like to play it according to the correct playtest rule for the time being. However it seems to be clearly different in two sections. [/QUOTE]
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Discrepancy in Spell Saving Throws in Playtest Rules?
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