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DISCREPANCY: The Game of Imbalance
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<blockquote data-quote="haakon1" data-source="post: 5974319" data-attributes="member: 25619"><p>Wands come up a lot in overpowered casters/3e is broken complaints. I haven't seen that problem, but I haven't seen a lot of wands -- and never a wand of CLW or Knock.</p><p></p><p>I haven't see a PC take Craft Wand as a feat -- Scribe Scroll, Brew Potion, Craft Magic Arms & Armor, and Craft Wondrous item are chosen instead -- I think because "mass storage of the same spell" just hasn't been all that interested to the people I've game with. The first two allow for variety (scrolls of seldom needed but important spells), risk spreading (everyone can have CMW potions, in case they are separated or the cleric goes down), and the second two allow greater choice in the most critical types of gear.</p><p></p><p>And they're not able to buy Wands, since buying magic items more powerful than a CLW potion or Fireball scroll is rare and difficult in campaign, for the most part.</p><p></p><p>Which circles back to making Create Magic Arms and Armor and Craft Wondrous Item much more valuable, when you can't get "custom ordered" stuff without either finding it in a treasure pile (which I do with random generation, old school AD&D style), finding it in a rare magic shop (again, stocked by random determination), or making it yourself.</p><p></p><p></p><p></p><p>I'm not bothered by the spellcasters planning ahead for a variety of continencies. If the wizard has a scrolll of Mount, a scroll of Knock, a scroll of Leomund's Tiny Hut, and a scroll of Extended Rope Trick for emergencies, that's fine with me. Then they can concentrate on making stuff go boom with their "natural" daily spells. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="haakon1, post: 5974319, member: 25619"] Wands come up a lot in overpowered casters/3e is broken complaints. I haven't seen that problem, but I haven't seen a lot of wands -- and never a wand of CLW or Knock. I haven't see a PC take Craft Wand as a feat -- Scribe Scroll, Brew Potion, Craft Magic Arms & Armor, and Craft Wondrous item are chosen instead -- I think because "mass storage of the same spell" just hasn't been all that interested to the people I've game with. The first two allow for variety (scrolls of seldom needed but important spells), risk spreading (everyone can have CMW potions, in case they are separated or the cleric goes down), and the second two allow greater choice in the most critical types of gear. And they're not able to buy Wands, since buying magic items more powerful than a CLW potion or Fireball scroll is rare and difficult in campaign, for the most part. Which circles back to making Create Magic Arms and Armor and Craft Wondrous Item much more valuable, when you can't get "custom ordered" stuff without either finding it in a treasure pile (which I do with random generation, old school AD&D style), finding it in a rare magic shop (again, stocked by random determination), or making it yourself. I'm not bothered by the spellcasters planning ahead for a variety of continencies. If the wizard has a scrolll of Mount, a scroll of Knock, a scroll of Leomund's Tiny Hut, and a scroll of Extended Rope Trick for emergencies, that's fine with me. Then they can concentrate on making stuff go boom with their "natural" daily spells. ;) [/QUOTE]
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