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General Tabletop Discussion
*Dungeons & Dragons
Discriminating Against Sameness: A Case for Readjusting Racial Bonuses and Ability Score Increases
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<blockquote data-quote="mellored" data-source="post: 7146432" data-attributes="member: 6801209"><p>I'm all for making races different, but ability scores aren't really different. Your just getting a number boost and that's it. All archers are now elves and all barbarians are goliaths, and you will never see an Aasimar fighter/wizard/rogue/monk/etc...</p><p></p><p>You don't have a dwarf. You have a human with a bigger Con score. That's more sameness, not less. A much more interesting idea, (IMO), is to drop the racial ability scores modifiers completly, and only have special abilities.</p><p></p><p>Like a dwarf with advantage on drinking, finding your way underground, instantly knowing the value of an object, the ability to dig a tunnel, maybe the ability to sniff out gold, and a penalty if they walk away from it. Something that gives them personality, that shows them being dwarfs.</p><p></p><p>Humans can be adaptable by having a generic boost. Like once per short rest, they can add +5 to any roll they make.</p><p></p><p>Half-orcs can get bonuses when they deal damage, but penalties if they havn't fought anything in a day.</p><p></p><p>Wood elfs can use their highest ability score for stealth checks, and gain a bonus for running away, but take a penalty if more than 10 people can see them.</p><p></p><p>Halfings would go the other way. Bonus for being in a crowd, penalty for being alone.</p><p></p><p>Etc...</p></blockquote><p></p>
[QUOTE="mellored, post: 7146432, member: 6801209"] I'm all for making races different, but ability scores aren't really different. Your just getting a number boost and that's it. All archers are now elves and all barbarians are goliaths, and you will never see an Aasimar fighter/wizard/rogue/monk/etc... You don't have a dwarf. You have a human with a bigger Con score. That's more sameness, not less. A much more interesting idea, (IMO), is to drop the racial ability scores modifiers completly, and only have special abilities. Like a dwarf with advantage on drinking, finding your way underground, instantly knowing the value of an object, the ability to dig a tunnel, maybe the ability to sniff out gold, and a penalty if they walk away from it. Something that gives them personality, that shows them being dwarfs. Humans can be adaptable by having a generic boost. Like once per short rest, they can add +5 to any roll they make. Half-orcs can get bonuses when they deal damage, but penalties if they havn't fought anything in a day. Wood elfs can use their highest ability score for stealth checks, and gain a bonus for running away, but take a penalty if more than 10 people can see them. Halfings would go the other way. Bonus for being in a crowd, penalty for being alone. Etc... [/QUOTE]
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Community
General Tabletop Discussion
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Discriminating Against Sameness: A Case for Readjusting Racial Bonuses and Ability Score Increases
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