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Discriminating Against Sameness: A Case for Readjusting Racial Bonuses and Ability Score Increases
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<blockquote data-quote="snickersnax" data-source="post: 7146638" data-attributes="member: 6888204"><p>I can see your concern that player optimization could lead to fewer choices, but it works well for my players. As per the Player's Handbook, we pick race first and then class. You're not an archer who becomes an elf you're an elf who becomes an archer. </p><p></p><p>I guess I tend to think of my world more organically. Elves are more likely to be archers because they are good at it, but they also make good bards and wild magic sorcerers and Oath of Ancients Paladins and Archfey warlocks, and druids, and rogues. Goliaths might be barbarians if they grew up in the outlands and have something to be pissed about, but they can make good fighters, they can play other classes too, but goliaths were always going to be thinking strength based class...</p></blockquote><p></p>
[QUOTE="snickersnax, post: 7146638, member: 6888204"] I can see your concern that player optimization could lead to fewer choices, but it works well for my players. As per the Player's Handbook, we pick race first and then class. You're not an archer who becomes an elf you're an elf who becomes an archer. I guess I tend to think of my world more organically. Elves are more likely to be archers because they are good at it, but they also make good bards and wild magic sorcerers and Oath of Ancients Paladins and Archfey warlocks, and druids, and rogues. Goliaths might be barbarians if they grew up in the outlands and have something to be pissed about, but they can make good fighters, they can play other classes too, but goliaths were always going to be thinking strength based class... [/QUOTE]
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Community
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Discriminating Against Sameness: A Case for Readjusting Racial Bonuses and Ability Score Increases
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