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General Tabletop Discussion
*Dungeons & Dragons
Discriminating Against Sameness: A Case for Readjusting Racial Bonuses and Ability Score Increases
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<blockquote data-quote="snickersnax" data-source="post: 7146704" data-attributes="member: 6888204"><p>"The acknowledged truth" that you are talking about is one of the things that I'm trying to nudge away from. I recognize that it can't be nudged very far otherwise it will stray very quickly into the concerns that some of the other posters have: Which is that there will be a single best race for any a class and optimizing players will eliminate all other options. Any nudge may be too much, but I feel like having almost every character have two 20 stats by level 16 and certainly by level 19 is preventing interesting variation in final builds. The level 20 Goliath barbarian has the same primary stats as the Halfling barbarian 24 strength/24 constitution. Its like the annual foot race with D&D characters who all move at 30. Every year its a tie.</p><p></p><p>So with the system I have presented, where Ability Score Increases are only +1 rather than +2, a human who started with two 16s would be have 5 ability score increases at level 19, so one score could be maxed at 20, the other score could be 18, if he took a feat that had an ability score increase with it, otherwise his secondary score would only be 17. Technically a human fighter he could get to 20 str and 20 con but it would also take all three of his feats</p><p></p><p>a non-human that has ideal stats for the class they want to be in, say a dwarf fighter who wants to max strength and con to 20 could do that. And if he wanted the 22 con, He could barely squeeze it out, but only if he dedicated one of his two feats to a feat that raises strength or constitution.</p></blockquote><p></p>
[QUOTE="snickersnax, post: 7146704, member: 6888204"] "The acknowledged truth" that you are talking about is one of the things that I'm trying to nudge away from. I recognize that it can't be nudged very far otherwise it will stray very quickly into the concerns that some of the other posters have: Which is that there will be a single best race for any a class and optimizing players will eliminate all other options. Any nudge may be too much, but I feel like having almost every character have two 20 stats by level 16 and certainly by level 19 is preventing interesting variation in final builds. The level 20 Goliath barbarian has the same primary stats as the Halfling barbarian 24 strength/24 constitution. Its like the annual foot race with D&D characters who all move at 30. Every year its a tie. So with the system I have presented, where Ability Score Increases are only +1 rather than +2, a human who started with two 16s would be have 5 ability score increases at level 19, so one score could be maxed at 20, the other score could be 18, if he took a feat that had an ability score increase with it, otherwise his secondary score would only be 17. Technically a human fighter he could get to 20 str and 20 con but it would also take all three of his feats a non-human that has ideal stats for the class they want to be in, say a dwarf fighter who wants to max strength and con to 20 could do that. And if he wanted the 22 con, He could barely squeeze it out, but only if he dedicated one of his two feats to a feat that raises strength or constitution. [/QUOTE]
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Discriminating Against Sameness: A Case for Readjusting Racial Bonuses and Ability Score Increases
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