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Discuss: Combat as War in D&D
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<blockquote data-quote="Imaculata" data-source="post: 8263352" data-attributes="member: 6801286"><p>Not quite. The tactics employed in combat are about giving yourself the advantage, and exploiting any perceived weakness of your enemy to achieve victory.</p><p></p><p>But enemies are never concerned with encounter difficulty, for that is part of overal game balance, which is entirely in the hands of the DM. It is a meta-game concept.</p><p></p><p>It is the DM who decides how much of an advantage the enemy gets. How many troops they are able to mobilize, how many resources they have, and how smart they fight.</p><p></p><p>Case in point:</p><p></p><p>I run a 3.5 pirate campaign. I have done so for many years now. At the start of the campaign I provided my players with the following premise: </p><p></p><p>A fleet of pirate hunters is on their way to eradicate all pirates from the region. They have been sent by a powerful empire, who hired the best warlord they could find for this task. Their fleet is vastly superior to yours. Unless you take action, they will win. Gather what resources and allies you can before they arrive.</p><p></p><p>Of course the moment of arrival, the size of the fleet, the strength of their allies, the willingness of other pirates to join their cause... these are all things that are in my hands as a DM. Just because I choose to have the enemy treat this as a war, does not mean the odds will be unfair.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 8263352, member: 6801286"] Not quite. The tactics employed in combat are about giving yourself the advantage, and exploiting any perceived weakness of your enemy to achieve victory. But enemies are never concerned with encounter difficulty, for that is part of overal game balance, which is entirely in the hands of the DM. It is a meta-game concept. It is the DM who decides how much of an advantage the enemy gets. How many troops they are able to mobilize, how many resources they have, and how smart they fight. Case in point: I run a 3.5 pirate campaign. I have done so for many years now. At the start of the campaign I provided my players with the following premise: A fleet of pirate hunters is on their way to eradicate all pirates from the region. They have been sent by a powerful empire, who hired the best warlord they could find for this task. Their fleet is vastly superior to yours. Unless you take action, they will win. Gather what resources and allies you can before they arrive. Of course the moment of arrival, the size of the fleet, the strength of their allies, the willingness of other pirates to join their cause... these are all things that are in my hands as a DM. Just because I choose to have the enemy treat this as a war, does not mean the odds will be unfair. [/QUOTE]
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