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Discuss: Combat as War in D&D
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<blockquote data-quote="Imaculata" data-source="post: 8263368" data-attributes="member: 6801286"><p>Of course the strategies used depend on the type of opponent. But presuming an intelligent opponent that can plan and strategize, this is how I would run them:</p><p></p><p>They try to maintain superiority in terms of troops and resources. A lack of such may lead them to seek out new alliances and to order for the construction of new weapons.</p><p></p><p>They may try to eliminate safe havens for the players. This means attacking ports and settlements that have sheltered the players and where they have many allies. They may also attempt to construct safehavens for themselves, such as constructing a new port in secret.</p><p></p><p>They will try to get as much intel as possible on the players. This means scrying and spying. They may send a spy to infiltrate their crew. They will use powerful spellcasters to cast scrying spells to learn what the players are up to and where they are.</p><p></p><p>They will try to reduce the number of allies that the players have. Either by killing those allies, or by turning them to their side.</p><p></p><p>They will set traps for the players and attack them when they are vulnerable. If the players are strong on land, attack them at sea. If they are strong at sea, attack them on land. Lure them into a situation and environment that favors the bad guys and disadvantages the players.</p><p></p><p>Note that none of these strategies suggest unfair encounters or unwinnable scenarios.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 8263368, member: 6801286"] Of course the strategies used depend on the type of opponent. But presuming an intelligent opponent that can plan and strategize, this is how I would run them: They try to maintain superiority in terms of troops and resources. A lack of such may lead them to seek out new alliances and to order for the construction of new weapons. They may try to eliminate safe havens for the players. This means attacking ports and settlements that have sheltered the players and where they have many allies. They may also attempt to construct safehavens for themselves, such as constructing a new port in secret. They will try to get as much intel as possible on the players. This means scrying and spying. They may send a spy to infiltrate their crew. They will use powerful spellcasters to cast scrying spells to learn what the players are up to and where they are. They will try to reduce the number of allies that the players have. Either by killing those allies, or by turning them to their side. They will set traps for the players and attack them when they are vulnerable. If the players are strong on land, attack them at sea. If they are strong at sea, attack them on land. Lure them into a situation and environment that favors the bad guys and disadvantages the players. Note that none of these strategies suggest unfair encounters or unwinnable scenarios. [/QUOTE]
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