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Discuss: Combat as War in D&D
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<blockquote data-quote="Helldritch" data-source="post: 8263849" data-attributes="member: 6855114"><p>On the bolded quote...</p><p>Monster can and will gang up on the PCs. The normal strat is to "ally" with one faction to destroy the others. Usually, the players are encouraged to put each factions at each others' throat. If the PCs are storming the caves, it will raise some concerns. Most probable allies are Orc tribes (both of them), Goblins and Hobgoblins (and may be the Bugbears), I doublt that in 5ed anyone will ally with the gnolls, but the Bugbears will ally with the hobgoblins and/orcs to ambush the character on their second or third foray. Of course, if no one survives to tell the tale, the players are in for a good ride. But the priests in the Evil temple will hear about the "adventurer" problem. I often make them go into cleared caves and make them animate the remains of the humanoids into Zombies and Skellies. </p><p></p><p>The tribe themselves will set up watches outside the caves, set up additional traps and make it so that some will try to flee to warn the others when the PCs are in on them.</p><p></p><p>Also</p><p>Although each caves can not replaces their losses (but wounded will heal) it is also stated that cleared caves will not stay empty for long (and that is as long as the priests are there). A new monster (or monsters) will enter the caves after 1-4 weeks of being cleared. It can mean a really fast or slow rate of new monsters. </p><p></p><p>As for the rest of the post.</p><p>I do believe in an "active" world where the actions of the PC will influence the outcome of events but that outside the PCs, events are also unfolding. I do not "doom clock" per say... but the monsters will not wait patiently to be killed.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8263849, member: 6855114"] On the bolded quote... Monster can and will gang up on the PCs. The normal strat is to "ally" with one faction to destroy the others. Usually, the players are encouraged to put each factions at each others' throat. If the PCs are storming the caves, it will raise some concerns. Most probable allies are Orc tribes (both of them), Goblins and Hobgoblins (and may be the Bugbears), I doublt that in 5ed anyone will ally with the gnolls, but the Bugbears will ally with the hobgoblins and/orcs to ambush the character on their second or third foray. Of course, if no one survives to tell the tale, the players are in for a good ride. But the priests in the Evil temple will hear about the "adventurer" problem. I often make them go into cleared caves and make them animate the remains of the humanoids into Zombies and Skellies. The tribe themselves will set up watches outside the caves, set up additional traps and make it so that some will try to flee to warn the others when the PCs are in on them. Also Although each caves can not replaces their losses (but wounded will heal) it is also stated that cleared caves will not stay empty for long (and that is as long as the priests are there). A new monster (or monsters) will enter the caves after 1-4 weeks of being cleared. It can mean a really fast or slow rate of new monsters. As for the rest of the post. I do believe in an "active" world where the actions of the PC will influence the outcome of events but that outside the PCs, events are also unfolding. I do not "doom clock" per say... but the monsters will not wait patiently to be killed. [/QUOTE]
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