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Discuss: Combat as War in D&D
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<blockquote data-quote="Fanaelialae" data-source="post: 8264291" data-attributes="member: 53980"><p>You said the save or die is "usually considered bad design". I said that I disagree that save or die is bad for CaW. Now it seems that you are suggesting that I am claiming badwrongfun somehow? I don't see the logic behind that.</p><p></p><p>While I agree that SoD is a poor fit for CaS (because a single roll that instantly kills your character is hardly sporting), I disagree that it is a similarly poor fit for CaW. Does that imply that a CaW DM who doesn't use SoD is playing wrong? No! It means that a CaW DM who does use SoD isn't doing anything wrong, IMO. (Obviously, a CaS DM can use SoD and if it works for them great, but it does seem to run counter to the philosophy behind CaS, IMO.)</p><p></p><p>Fundamentally, there's not that much difference between a trap that shoots a poison dart with SoD poison, and putting an angry adult dragon in a level 1 dungeon. Either can be avoided with skill (or luck) and either can result in instantaneous death if the player is careless.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8264291, member: 53980"] You said the save or die is "usually considered bad design". I said that I disagree that save or die is bad for CaW. Now it seems that you are suggesting that I am claiming badwrongfun somehow? I don't see the logic behind that. While I agree that SoD is a poor fit for CaS (because a single roll that instantly kills your character is hardly sporting), I disagree that it is a similarly poor fit for CaW. Does that imply that a CaW DM who doesn't use SoD is playing wrong? No! It means that a CaW DM who does use SoD isn't doing anything wrong, IMO. (Obviously, a CaS DM can use SoD and if it works for them great, but it does seem to run counter to the philosophy behind CaS, IMO.) Fundamentally, there's not that much difference between a trap that shoots a poison dart with SoD poison, and putting an angry adult dragon in a level 1 dungeon. Either can be avoided with skill (or luck) and either can result in instantaneous death if the player is careless. [/QUOTE]
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