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Discuss: Combat as War in D&D
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<blockquote data-quote="Ixal" data-source="post: 8264294" data-attributes="member: 7030132"><p>CaW has nothing to do with a specific death rate nor does it aim to kill PCs. Its a different way to handle encounters, imo more believable and immersive as monsters and humanoid enemies are not only there to be killed in balanced combat (slightly engaging but in the end still heavily favoring the PCs with enough pauses between them for the PCs to recover) but fight to win or to survive (which can even make the PCs job more easy initially as some enemies would also flee sooner).</p><p></p><p>In CaW the actions and preparation of the players also have a much bigger effect on their success or failure which some type of players find more rewarding than always being guranteed to have balanced combats no matter what they do.</p></blockquote><p></p>
[QUOTE="Ixal, post: 8264294, member: 7030132"] CaW has nothing to do with a specific death rate nor does it aim to kill PCs. Its a different way to handle encounters, imo more believable and immersive as monsters and humanoid enemies are not only there to be killed in balanced combat (slightly engaging but in the end still heavily favoring the PCs with enough pauses between them for the PCs to recover) but fight to win or to survive (which can even make the PCs job more easy initially as some enemies would also flee sooner). In CaW the actions and preparation of the players also have a much bigger effect on their success or failure which some type of players find more rewarding than always being guranteed to have balanced combats no matter what they do. [/QUOTE]
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