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Discuss: Combat as War in D&D
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<blockquote data-quote="Fanaelialae" data-source="post: 8264305" data-attributes="member: 53980"><p>I wouldn't say that it has anything to do with difficulty (or deadliness).</p><p></p><p>We can imagine a CaW style game where the DM has many challenges that the players cannot beat in a fair fight. However, this DM runs an easy game and therefore allows the PCs plans to succeed even when their plans are farfetched and success should realistically be improbable. When things don't work out, this DM makes it easy for the characters to retreat, and enemies who could capture the PCs will do so rather than kill them. We've just described an easy CaW game with low risk of death.</p><p></p><p>Similarly, we can imagine a CaS game where every encounter is calibrated to bring the PCs to the edge of death. It's still sporting, but the difficulty is quite high. If the players make a mistake in their tactics or even just have a run of bad luck, death is likely.</p><p></p><p>Hence, I wouldn't say that CaS or CaW have any direct correlation to difficulty or death. Either style can range from very easy to extremely deadly.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8264305, member: 53980"] I wouldn't say that it has anything to do with difficulty (or deadliness). We can imagine a CaW style game where the DM has many challenges that the players cannot beat in a fair fight. However, this DM runs an easy game and therefore allows the PCs plans to succeed even when their plans are farfetched and success should realistically be improbable. When things don't work out, this DM makes it easy for the characters to retreat, and enemies who could capture the PCs will do so rather than kill them. We've just described an easy CaW game with low risk of death. Similarly, we can imagine a CaS game where every encounter is calibrated to bring the PCs to the edge of death. It's still sporting, but the difficulty is quite high. If the players make a mistake in their tactics or even just have a run of bad luck, death is likely. Hence, I wouldn't say that CaS or CaW have any direct correlation to difficulty or death. Either style can range from very easy to extremely deadly. [/QUOTE]
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