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Discuss: Combat as War in D&D
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<blockquote data-quote="Fanaelialae" data-source="post: 8264388" data-attributes="member: 53980"><p>Sure, tilting the encounter into giving the PCs a chance where they otherwise would have none is not in keeping with CaW. I absolutely agree with you there.</p><p></p><p>I never said anything about that though. </p><p></p><p>I was talking about the difficulty of CaW, and how it isn't really a trait inherent to either CaW or CaS. </p><p></p><p>Now, I will agree that difficulty in CaW is significantly influenced by player skill. A careless group of players is liable to find the game extremely difficult regardless of the actual difficulty of the game. </p><p></p><p>However, let's assume that these players have taken their lumps and are familiar with the ins and outs of playing well in a CaW style game. The game can be easy or difficult irrespective of their skill. Let's look at two imaginary CaW DMs.</p><p></p><p>Joe Average has a table of exceptional players. One is a brilliant physicist, another one of the top lawyers in the world, and so forth. As a result of being authorities within their respective disciplines, Joe tends to believe them. They understand these things better than him after all. As a result, their plans tend to run roughshod over his enemies, despite that Joe plays with a CaW mindset and would impartially slaughter the characters if he could. Likely the players find Joe's campaign quite easy.</p><p></p><p>Then there's Mary Quite Contrary. She also runs a CaW game, but no plan ever survives contact with her. She's a master of finding the tiniest flaw in a plan and exploiting it. She also plays with a CaW mindset, but her players find her campaigns to be borderline impossible.</p><p></p><p>Now, obviously, these are two unrealistic extremes that are simply meant to be illustrative. However, I would say that all CaW DMs fall somewhere between the extremes of Joe and Mary, and that this will impact the difficulty of their games. Someone who is closer to Joe will have an easier game, while someone who is more like Mary will have a more difficult one.</p><p></p><p>Even leaving this aside, a DM can design a setting for a CaW game that will significantly influence difficulty. There's an immense difference between a setting where magic use is accepted and well tolerated (within reasonable limits), versus one where anyone suspected of magic use is burned at the stake. One of these campaigns is obviously easier than the other.</p><p></p><p>A game can be easy or hard irrespective of whether it is CaS or CaW.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8264388, member: 53980"] Sure, tilting the encounter into giving the PCs a chance where they otherwise would have none is not in keeping with CaW. I absolutely agree with you there. I never said anything about that though. I was talking about the difficulty of CaW, and how it isn't really a trait inherent to either CaW or CaS. Now, I will agree that difficulty in CaW is significantly influenced by player skill. A careless group of players is liable to find the game extremely difficult regardless of the actual difficulty of the game. However, let's assume that these players have taken their lumps and are familiar with the ins and outs of playing well in a CaW style game. The game can be easy or difficult irrespective of their skill. Let's look at two imaginary CaW DMs. Joe Average has a table of exceptional players. One is a brilliant physicist, another one of the top lawyers in the world, and so forth. As a result of being authorities within their respective disciplines, Joe tends to believe them. They understand these things better than him after all. As a result, their plans tend to run roughshod over his enemies, despite that Joe plays with a CaW mindset and would impartially slaughter the characters if he could. Likely the players find Joe's campaign quite easy. Then there's Mary Quite Contrary. She also runs a CaW game, but no plan ever survives contact with her. She's a master of finding the tiniest flaw in a plan and exploiting it. She also plays with a CaW mindset, but her players find her campaigns to be borderline impossible. Now, obviously, these are two unrealistic extremes that are simply meant to be illustrative. However, I would say that all CaW DMs fall somewhere between the extremes of Joe and Mary, and that this will impact the difficulty of their games. Someone who is closer to Joe will have an easier game, while someone who is more like Mary will have a more difficult one. Even leaving this aside, a DM can design a setting for a CaW game that will significantly influence difficulty. There's an immense difference between a setting where magic use is accepted and well tolerated (within reasonable limits), versus one where anyone suspected of magic use is burned at the stake. One of these campaigns is obviously easier than the other. A game can be easy or hard irrespective of whether it is CaS or CaW. [/QUOTE]
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