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Discuss: Combat as War in D&D
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<blockquote data-quote="tetrasodium" data-source="post: 8264455" data-attributes="member: 93670"><p>That focus on strategy makes a big difference in terms of survivability. I've seen lots of times in CaW games where a player will say "this might be a bad idea that will probably kill me, but I think if I do X I can keep this from becoming a TPK" or similar only to have everyone pull their trump cards & go all out while using every strategic hook they can yank this instant to make sure everyone survives resulting in a party of players surprised nobody died. By the same token I've seen players time & again do things so far into awestruck wtf levels of nonstrategy that would result in a CaW game where a player says "your on your own, I don't have enough heals to fix stupid" or similar only to wind up on the Nth time completely shocked that they somehow died with a table of players expressing similar levels of shock and regret that "there was nothing we could do".</p><p></p><p></p><p>Actually, 5e does a lot to force CaW towards CaS. Things like the deliberate miss on things like flanking & facing joined with the near total removal of movement based AoOs that once allowed players monsters to setup a zone of control that could not trivially be bypassed without potentially serious cost & risk of getting trapped is a huge blow. The ease of recovery coupled with the overuse of concentration keeping players from being able to go all out in an emergency knowing it might cost them later ensures that players are pretty much always going to be at the same point on the power scale no matter how much they are willing to burn & makes certain that going all out probably won't cost them later.</p><p></p><p>For all the talk 5e makes about the simplifications allowing the gm to be more flexible with the type of game they want to run, 5e itself applies a great deal of pressure working to enforce a one true way of gameplay leaning pretty far into CaS with the "modularity" omissions that would enable those other styles as a more complete/supported style making that pressure all the more obvious.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8264455, member: 93670"] That focus on strategy makes a big difference in terms of survivability. I've seen lots of times in CaW games where a player will say "this might be a bad idea that will probably kill me, but I think if I do X I can keep this from becoming a TPK" or similar only to have everyone pull their trump cards & go all out while using every strategic hook they can yank this instant to make sure everyone survives resulting in a party of players surprised nobody died. By the same token I've seen players time & again do things so far into awestruck wtf levels of nonstrategy that would result in a CaW game where a player says "your on your own, I don't have enough heals to fix stupid" or similar only to wind up on the Nth time completely shocked that they somehow died with a table of players expressing similar levels of shock and regret that "there was nothing we could do". Actually, 5e does a lot to force CaW towards CaS. Things like the deliberate miss on things like flanking & facing joined with the near total removal of movement based AoOs that once allowed players monsters to setup a zone of control that could not trivially be bypassed without potentially serious cost & risk of getting trapped is a huge blow. The ease of recovery coupled with the overuse of concentration keeping players from being able to go all out in an emergency knowing it might cost them later ensures that players are pretty much always going to be at the same point on the power scale no matter how much they are willing to burn & makes certain that going all out probably won't cost them later. For all the talk 5e makes about the simplifications allowing the gm to be more flexible with the type of game they want to run, 5e itself applies a great deal of pressure working to enforce a one true way of gameplay leaning pretty far into CaS with the "modularity" omissions that would enable those other styles as a more complete/supported style making that pressure all the more obvious. [/QUOTE]
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