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Discuss: Combat as War in D&D
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<blockquote data-quote="Imaculata" data-source="post: 8264595" data-attributes="member: 6801286"><p>I could get into how it works. My CAW campaign centers around naval combat. The party are a band of pirates, who have united the various pirate factions, to form their own fleet. Their ultimate goal is to defeat a fleet of pirate hunters, commanded by a warlord, hired by the emperor of a powerful nation. But there are many more strategic battles against lesser opponents along the way, on sea and on land.</p><p></p><p>But lets talk about the naval combat for a moment. Naval combat in my campaign takes into account the following factors:</p><p></p><p>Wind direction</p><p>Ship facing and cannon facing</p><p>Siege weapon operation</p><p>Misfires</p><p>Changing weather conditions</p><p>Sailing checks</p><p>Obscurement from gunpowder smoke or fog</p><p>Sea hazards (reefs, rocks, maelstroms)</p><p>Depth (running aground)</p><p>Sinking checks</p><p>Fire hazards</p><p>Crew morale</p><p>Ship speed and maneuverability</p><p>Sea monster world movement</p><p></p><p><img src="https://www.enworld.org/attachments/shipstartbattle-jpg.77331/" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>When I say my campaign uses Combat as War, what I mean is that it gets pretty close to being a full on simulation. We have miniature ships and everything to illustrate ship movements. The players are required to think about how fast their ships can move and turn, and how to get their cannons pointing in the right direction and in range of a target. We also take into account the effect on morale of the crew when they witness a catastrophic loss or a glorious victory of their fleet. Ships may flee the battle if morale gets too low.</p><p></p><p></p><p></p><p>No, I was commenting on the certain death argument that a few posters claimed was part of CAW. My CAW campaign has not had any pc deaths, despite being a years long 3.5 campaign with really tough opponents, and a strong focus on naval battles and strategy.</p><p></p><p></p><p></p><p></p><p>They are but examples. I didn't feel anyone would be interested in a detailed description of all the strategic facets of naval combat in my campaign. I didn't want anyone to think that a CAW campaign needs to be as strategic and detailed as mine in order to qualify to be in that category. I consider my campaign a very extreme example of CAW.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 8264595, member: 6801286"] I could get into how it works. My CAW campaign centers around naval combat. The party are a band of pirates, who have united the various pirate factions, to form their own fleet. Their ultimate goal is to defeat a fleet of pirate hunters, commanded by a warlord, hired by the emperor of a powerful nation. But there are many more strategic battles against lesser opponents along the way, on sea and on land. But lets talk about the naval combat for a moment. Naval combat in my campaign takes into account the following factors: Wind direction Ship facing and cannon facing Siege weapon operation Misfires Changing weather conditions Sailing checks Obscurement from gunpowder smoke or fog Sea hazards (reefs, rocks, maelstroms) Depth (running aground) Sinking checks Fire hazards Crew morale Ship speed and maneuverability Sea monster world movement [img] https://www.enworld.org/attachments/shipstartbattle-jpg.77331/ [/img] When I say my campaign uses Combat as War, what I mean is that it gets pretty close to being a full on simulation. We have miniature ships and everything to illustrate ship movements. The players are required to think about how fast their ships can move and turn, and how to get their cannons pointing in the right direction and in range of a target. We also take into account the effect on morale of the crew when they witness a catastrophic loss or a glorious victory of their fleet. Ships may flee the battle if morale gets too low. No, I was commenting on the certain death argument that a few posters claimed was part of CAW. My CAW campaign has not had any pc deaths, despite being a years long 3.5 campaign with really tough opponents, and a strong focus on naval battles and strategy. They are but examples. I didn't feel anyone would be interested in a detailed description of all the strategic facets of naval combat in my campaign. I didn't want anyone to think that a CAW campaign needs to be as strategic and detailed as mine in order to qualify to be in that category. I consider my campaign a very extreme example of CAW. [/QUOTE]
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