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Discuss: Combat as War in D&D
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<blockquote data-quote="Lanefan" data-source="post: 8264745" data-attributes="member: 29398"><p>That's a feature, not a bug. I'd rather it focus on process simulation first, sort that out (which it vaguely kinda did but not really) and then worry about taking on whatever elements are needed - preferably the minimum required - to make it playable.</p><p></p><p>The 3e designers made some colossal mistakes, I'm not disputing that; but their underlying intention was IMO just fine.</p><p></p><p>I'm not talking about the CR system, I'm talking about putting monster(s) X against party Y. In 1e, with its flatter power curve, a 1st-2nd level party can - with a bit of luck and a few casualties - have a reasonable shot at taking down a hill giant. In 3e, they don't have an effing chance in hell.</p><p></p><p>Its total focus on game and playability, however, means that if one doesn't approach it from a game-first direction it'll fight you. I'd rather approach any RPG from an in-character world simulaton direction first and foremost.</p><p></p><p>This is one thing about 4e design that I just refuse to accept and, truth be told, have no respect for: that a monster's stats change based on what it is doing and-or who it is fighting. This throws internal consistency within the setting out the window and with it, any reason to treat the setting as anything other than a backdrop to a capital-g Game. Fine for thems as likes it, I suppose; but not for me.</p><p></p><p>An orc might not be the best example as they're rather pathetic, so let's take an ogre. In 1e a 1st-level party can usually deal with an ogre while that same ogre might make even a 5th or higher level party sit up and take notice. Ditto a giant, though add one to each of those levels. In 3e, there's a much narrower range - even as little as a level or two - between pushover and TPKer.</p><p></p><p>This also shows in how well PCs of different levels can work within the same party. In 3e-4e, someone a level ahead or behind the party stood out like a sore thumb; in 1e, a 3 or 4 level range within a party often works just fine: flatter power curve.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8264745, member: 29398"] That's a feature, not a bug. I'd rather it focus on process simulation first, sort that out (which it vaguely kinda did but not really) and then worry about taking on whatever elements are needed - preferably the minimum required - to make it playable. The 3e designers made some colossal mistakes, I'm not disputing that; but their underlying intention was IMO just fine. I'm not talking about the CR system, I'm talking about putting monster(s) X against party Y. In 1e, with its flatter power curve, a 1st-2nd level party can - with a bit of luck and a few casualties - have a reasonable shot at taking down a hill giant. In 3e, they don't have an effing chance in hell. Its total focus on game and playability, however, means that if one doesn't approach it from a game-first direction it'll fight you. I'd rather approach any RPG from an in-character world simulaton direction first and foremost. This is one thing about 4e design that I just refuse to accept and, truth be told, have no respect for: that a monster's stats change based on what it is doing and-or who it is fighting. This throws internal consistency within the setting out the window and with it, any reason to treat the setting as anything other than a backdrop to a capital-g Game. Fine for thems as likes it, I suppose; but not for me. An orc might not be the best example as they're rather pathetic, so let's take an ogre. In 1e a 1st-level party can usually deal with an ogre while that same ogre might make even a 5th or higher level party sit up and take notice. Ditto a giant, though add one to each of those levels. In 3e, there's a much narrower range - even as little as a level or two - between pushover and TPKer. This also shows in how well PCs of different levels can work within the same party. In 3e-4e, someone a level ahead or behind the party stood out like a sore thumb; in 1e, a 3 or 4 level range within a party often works just fine: flatter power curve. [/QUOTE]
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