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Discuss: Combat as War in D&D
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<blockquote data-quote="Imaculata" data-source="post: 8264872" data-attributes="member: 6801286"><p>As a 3e DM and player, I can confirm that this is the case. It flattens out a bit at high levels, but when in the 1-10 level range there is a huge power gap between pc's of different levels.</p><p></p><p>For monsters, CR's tend to be pretty reliable as a means of setting level appropriate challenges for your players within that same level range. At higher levels the sheer amount of power creep makes setting the right challenge a whole lot of guess work. CR's can only get you that far.</p><p></p><p>For CAW in a 3e game however, I've found that CR's can be translated pretty easily to mass combat. Simply give the opposition a leader of the same level of the party or slightly higher, and a crew of the same level as the party or slightly lower. </p><p></p><p>When balancing ship combat, simply compare the ship types. The amount of heavy weapon slots and sections are a good way to compare the relative strength of ships.</p><p></p><p>For running very large battles with many ships, the default 3e rules of ship to ship combat become way too detailed. But Pathfinder's Mass Combat rules can easily be adapted to simplify and speed up large scale battles. Simply use the average crew level and average hp of a ship section, to calculate its defense and offense values like you would with an army, using Pathfinder's Mass Combat system. This simplifies the fights between ships to simple opposing checks. I modified this system slightly to also take into account any ship upgrades and specialties of the various pirate factions in my setting.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 8264872, member: 6801286"] As a 3e DM and player, I can confirm that this is the case. It flattens out a bit at high levels, but when in the 1-10 level range there is a huge power gap between pc's of different levels. For monsters, CR's tend to be pretty reliable as a means of setting level appropriate challenges for your players within that same level range. At higher levels the sheer amount of power creep makes setting the right challenge a whole lot of guess work. CR's can only get you that far. For CAW in a 3e game however, I've found that CR's can be translated pretty easily to mass combat. Simply give the opposition a leader of the same level of the party or slightly higher, and a crew of the same level as the party or slightly lower. When balancing ship combat, simply compare the ship types. The amount of heavy weapon slots and sections are a good way to compare the relative strength of ships. For running very large battles with many ships, the default 3e rules of ship to ship combat become way too detailed. But Pathfinder's Mass Combat rules can easily be adapted to simplify and speed up large scale battles. Simply use the average crew level and average hp of a ship section, to calculate its defense and offense values like you would with an army, using Pathfinder's Mass Combat system. This simplifies the fights between ships to simple opposing checks. I modified this system slightly to also take into account any ship upgrades and specialties of the various pirate factions in my setting. [/QUOTE]
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