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Discuss: Combat as War in D&D
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8265281" data-attributes="member: 82106"><p>Yeah, I don't want to be too much of a nit-picker either. I mean, when we played these sorts of scenarios, we sometimes 'outsmarted the DM' and you could reasonably call some of that reasonably in-character strategizing. You might also call it more RP and thinking through all the things that are and are not known in the setting, it was always some sort of mix of various things. As a DM it is really hard to know what is or is not something you invented in reaction to the player's plan for gamist reasons vs some appeal to realism, or to verisimilitude (which are not always the same thing). </p><p></p><p>This is why I generally try to base my analyses on what I know about the real world, as opposed to suppositions about how hypothetical players are reacting to a situation and what their motives are. That kind of thing is just about impossible to really analyze. As you say, we can suppose that sometimes players RP in-character pretty 'tightly' and sometimes they don't.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8265281, member: 82106"] Yeah, I don't want to be too much of a nit-picker either. I mean, when we played these sorts of scenarios, we sometimes 'outsmarted the DM' and you could reasonably call some of that reasonably in-character strategizing. You might also call it more RP and thinking through all the things that are and are not known in the setting, it was always some sort of mix of various things. As a DM it is really hard to know what is or is not something you invented in reaction to the player's plan for gamist reasons vs some appeal to realism, or to verisimilitude (which are not always the same thing). This is why I generally try to base my analyses on what I know about the real world, as opposed to suppositions about how hypothetical players are reacting to a situation and what their motives are. That kind of thing is just about impossible to really analyze. As you say, we can suppose that sometimes players RP in-character pretty 'tightly' and sometimes they don't. [/QUOTE]
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