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Discuss: Combat as War in D&D
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<blockquote data-quote="tetrasodium" data-source="post: 8265705" data-attributes="member: 93670"><p>It's not impossible to learn something, but even in cooking you need to limit the scope of a topic to convey anything particularly meaningful. Sure there's going to be some <em>very</em> basic similarities if you start looking at a subset of cooking that includes all forms of barbeque grilling, all forms of smoking, all forms of line cook, al forms of baking bread/pastries/cakes, all forms of pickling, all forms of sousvide, & so on. GM;ing is juggling all of that but it needs some narrowing of scope to convey particularly useful information of substance. </p><p></p><p>The CaW/CaS dichotomy does that by mostly focusing on the combat encounter itself. It seems like you want to extend that to some form of what amounts to something like "how to avoid NPCS organizations, groups, & so on from being too competent & just slaughtering the PCS without showing the man behind the curtain in any type of campaign with any type of plots & goals taking place in any region of any type of setting" That's just too many variables & almost all of them will change what can or does meet the needs of accomplishing that. </p><p></p><p>Can you narrow it down at all?</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8265705, member: 93670"] It's not impossible to learn something, but even in cooking you need to limit the scope of a topic to convey anything particularly meaningful. Sure there's going to be some [I]very[/I] basic similarities if you start looking at a subset of cooking that includes all forms of barbeque grilling, all forms of smoking, all forms of line cook, al forms of baking bread/pastries/cakes, all forms of pickling, all forms of sousvide, & so on. GM;ing is juggling all of that but it needs some narrowing of scope to convey particularly useful information of substance. The CaW/CaS dichotomy does that by mostly focusing on the combat encounter itself. It seems like you want to extend that to some form of what amounts to something like "how to avoid NPCS organizations, groups, & so on from being too competent & just slaughtering the PCS without showing the man behind the curtain in any type of campaign with any type of plots & goals taking place in any region of any type of setting" That's just too many variables & almost all of them will change what can or does meet the needs of accomplishing that. Can you narrow it down at all? [/QUOTE]
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