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Discuss: Combat as War in D&D
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8267024" data-attributes="member: 82106"><p>The philosophy expressed goes deeper though, to the heart of the nature of the game itself. I won't speak for [USER=6790260]@EzekielRaiden[/USER] here, but I don't see the 'game world' as a 'thing' at all. It is simply a stage upon which is set the activities of the game, at least the PC RP. The mechanics are simply a tool by which the narrative is evoked. At times they also serve to parameterize challenges, which provides a lot of the 'game' quality. Various rules and mechanics may have different scopes and purposes. The PCs stats probably won't change, except in accordance with some rules for progress, etc. Their supply inventory may change only in accordance with some exploration/logistics rules, perhaps. These can supply constraints on fiction too, where appropriate (IE you cannot have light if you ran out of torches).</p><p></p><p>But if you need to evoke a certain type of narrative, you can employ whatever statblock is appropriate to the situation. Thus there is no such thing as a definitive 'stat block for an ogre warrior'. It can be a solo today, and a minion tomorrow (though probably those two extremes are separated by a good bit of changing context and thus won't come in close linear proximity in play, unless there are different groups of PCs involved). </p><p></p><p>Of course, this context should be a pretty open book to the players. They will know that an ogre is an extremely dangerous foe, or that it is barely a speedbump for their mighty heroes. It is also perfectly OK to say that if the narrative is of a long military campaign featuring logistics, numbers and types of combatants, and other similar factors as a primary part of the challenge, then it is entirely conceivable that a consistent ogre warrior may be a feature of that story arc for a period of time. Most narrative focus D&D games however eventually transition between a series of different 'tiers', as 4e puts it. It would be unusual for said ogre to persist unchanged across those.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8267024, member: 82106"] The philosophy expressed goes deeper though, to the heart of the nature of the game itself. I won't speak for [USER=6790260]@EzekielRaiden[/USER] here, but I don't see the 'game world' as a 'thing' at all. It is simply a stage upon which is set the activities of the game, at least the PC RP. The mechanics are simply a tool by which the narrative is evoked. At times they also serve to parameterize challenges, which provides a lot of the 'game' quality. Various rules and mechanics may have different scopes and purposes. The PCs stats probably won't change, except in accordance with some rules for progress, etc. Their supply inventory may change only in accordance with some exploration/logistics rules, perhaps. These can supply constraints on fiction too, where appropriate (IE you cannot have light if you ran out of torches). But if you need to evoke a certain type of narrative, you can employ whatever statblock is appropriate to the situation. Thus there is no such thing as a definitive 'stat block for an ogre warrior'. It can be a solo today, and a minion tomorrow (though probably those two extremes are separated by a good bit of changing context and thus won't come in close linear proximity in play, unless there are different groups of PCs involved). Of course, this context should be a pretty open book to the players. They will know that an ogre is an extremely dangerous foe, or that it is barely a speedbump for their mighty heroes. It is also perfectly OK to say that if the narrative is of a long military campaign featuring logistics, numbers and types of combatants, and other similar factors as a primary part of the challenge, then it is entirely conceivable that a consistent ogre warrior may be a feature of that story arc for a period of time. Most narrative focus D&D games however eventually transition between a series of different 'tiers', as 4e puts it. It would be unusual for said ogre to persist unchanged across those. [/QUOTE]
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