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Discuss: Combat as War in D&D
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8267308" data-attributes="member: 82106"><p>IMHO the logic here is an extension of the "GM must always present exactly the dungeon maze which was pre-designed." The theory being that whatever the players have done to beat it is 'fair game' and nothing may ever vary in a contingent fashion (it is OK for their to be pre-defined 'triggers' for something, but the GM should never just invent some change in the dungeon on the fly, except as a direct physical consequence of actions taken, like breaking down a wall might cause a passage to collapse). IN THAT CONTEXT changing a stat block smacks of cheating as it deprives the players of 'fair access' to whatever the originally planned challenge was.</p><p></p><p>Frankly I think this is overly rigid, even in the case of a pure Gygaxian player test of skill dungeon maze. Nobody much would argue for instance that you can simply declare the last of some weak enemies who are sure to be beaten as dead to save time for something else. Right? Thus it seems plausible to make certain things into minions in some situations, does it not? We can go on from there... </p><p></p><p>Clearly we all agree that some things would 'not be cool'. I would say that if the players are 'playing strategically' then it would not be cool to ruin their strategy arbitrarily, whether that involved using an alternate statblock, or something else. I just don't think taking a threatening low level monster and making it a minion in high level play, and fictionally calling it 'the same thing' would qualify as ruining someone's strategy. If it somehow would, then don't do it, nothing is required!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8267308, member: 82106"] IMHO the logic here is an extension of the "GM must always present exactly the dungeon maze which was pre-designed." The theory being that whatever the players have done to beat it is 'fair game' and nothing may ever vary in a contingent fashion (it is OK for their to be pre-defined 'triggers' for something, but the GM should never just invent some change in the dungeon on the fly, except as a direct physical consequence of actions taken, like breaking down a wall might cause a passage to collapse). IN THAT CONTEXT changing a stat block smacks of cheating as it deprives the players of 'fair access' to whatever the originally planned challenge was. Frankly I think this is overly rigid, even in the case of a pure Gygaxian player test of skill dungeon maze. Nobody much would argue for instance that you can simply declare the last of some weak enemies who are sure to be beaten as dead to save time for something else. Right? Thus it seems plausible to make certain things into minions in some situations, does it not? We can go on from there... Clearly we all agree that some things would 'not be cool'. I would say that if the players are 'playing strategically' then it would not be cool to ruin their strategy arbitrarily, whether that involved using an alternate statblock, or something else. I just don't think taking a threatening low level monster and making it a minion in high level play, and fictionally calling it 'the same thing' would qualify as ruining someone's strategy. If it somehow would, then don't do it, nothing is required! [/QUOTE]
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