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Discussing 4e Subsystems: Critical Hits
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<blockquote data-quote="Stalker0" data-source="post: 4539700" data-attributes="member: 5889"><p><strong>Critical Hits</strong></p><p>After a long hiatus I thought I would come back with a small but important subsystem to 4th edition, the change in critical hits.</p><p></p><p>The concept is simple, score a critical hit, do maximum damage. Further as magic weapons get higher crits begin to do greater and greater damage.</p><p>I’ll admit this was one of those aspects of 4th edition I didn’t think I was going to like. Crits in 3rd edition are rare and exciting ordeals, and I worried that 4th edition crits would be too mundane.</p><p></p><p>My fears have been relieved after watching them in play. The thing I’ve realized is that while crits are a lot more commonplace (with 5 players in 4 rounds of combat, you can expect at least 1 crit), there are many different kinds of crits. Critting with an at-will is one thing, criting with a daily that does 5[w] damage is a whole different ballgame. And that’s important, there’s still that once in a while thing of doing massive damage with just the right power.</p><p></p><p>Further, I still see the look of exhilaration of my co players' faces when they score a crit. The thrill of getting the natural 20 hasn’t gone away.</p><p>So ultimately I think this change is a solid one, nothing more really to say.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 4539700, member: 5889"] [B]Critical Hits[/B] After a long hiatus I thought I would come back with a small but important subsystem to 4th edition, the change in critical hits. The concept is simple, score a critical hit, do maximum damage. Further as magic weapons get higher crits begin to do greater and greater damage. I’ll admit this was one of those aspects of 4th edition I didn’t think I was going to like. Crits in 3rd edition are rare and exciting ordeals, and I worried that 4th edition crits would be too mundane. My fears have been relieved after watching them in play. The thing I’ve realized is that while crits are a lot more commonplace (with 5 players in 4 rounds of combat, you can expect at least 1 crit), there are many different kinds of crits. Critting with an at-will is one thing, criting with a daily that does 5[w] damage is a whole different ballgame. And that’s important, there’s still that once in a while thing of doing massive damage with just the right power. Further, I still see the look of exhilaration of my co players' faces when they score a crit. The thrill of getting the natural 20 hasn’t gone away. So ultimately I think this change is a solid one, nothing more really to say. [/QUOTE]
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