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Community
General Tabletop Discussion
*TTRPGs General
Discussing 4e Subsystems: Elites, Solos, Minions, and Monster XP
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<blockquote data-quote="Fallen Seraph" data-source="post: 4521503" data-attributes="member: 57894"><p>Was wondering when the next one of these will pop up they are fun threads <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>XP: I ADORE this system, it has made making a encounter so much more convinent and easy, I was ALWAYS paranoid with CR that I hadn't figured out the encounter properly (could never quite wrap my head around it). </p><p></p><p>The use of XP budget being concerned around being against groups of monsters is also much more oriented toward things I like, it works to create much more dynamic.</p><p></p><p>Types: Something that hasn't been addressed in your post Stalker which is pretty thorough is how the use of numbers vs. ability can in a way reflect real-life.</p><p></p><p>In a fight a bunch of weaker opponents can easily overpower a stronger one. While a equal fight is well equal. I think this is nicely represented with Minions and Solos. One shows that a mob can overpower someone, and the solo is the same but from the PC perspective of overpowering.</p><p></p><p>Overall I agree with everything you posted on types. I generally lower Solo HP to keep the combat a bit faster. </p><p></p><p>Also not really addressed but the way Swarms are handled is quite a lot of fun.</p><p></p><p>One thing I would like to see with Monsters are ones where Elites or Solos are such because they are comprised of weaker units. This way we can have say... A Elephant with minions running over it, and its Type is determined because of the accumilated XP from everything involved in it.</p></blockquote><p></p>
[QUOTE="Fallen Seraph, post: 4521503, member: 57894"] Was wondering when the next one of these will pop up they are fun threads :) XP: I ADORE this system, it has made making a encounter so much more convinent and easy, I was ALWAYS paranoid with CR that I hadn't figured out the encounter properly (could never quite wrap my head around it). The use of XP budget being concerned around being against groups of monsters is also much more oriented toward things I like, it works to create much more dynamic. Types: Something that hasn't been addressed in your post Stalker which is pretty thorough is how the use of numbers vs. ability can in a way reflect real-life. In a fight a bunch of weaker opponents can easily overpower a stronger one. While a equal fight is well equal. I think this is nicely represented with Minions and Solos. One shows that a mob can overpower someone, and the solo is the same but from the PC perspective of overpowering. Overall I agree with everything you posted on types. I generally lower Solo HP to keep the combat a bit faster. Also not really addressed but the way Swarms are handled is quite a lot of fun. One thing I would like to see with Monsters are ones where Elites or Solos are such because they are comprised of weaker units. This way we can have say... A Elephant with minions running over it, and its Type is determined because of the accumilated XP from everything involved in it. [/QUOTE]
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Community
General Tabletop Discussion
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Discussing 4e Subsystems: Elites, Solos, Minions, and Monster XP
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