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General Tabletop Discussion
*TTRPGs General
Discussing 4e Subsystems: Elites, Solos, Minions, and Monster XP
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<blockquote data-quote="Jack99" data-source="post: 4522663" data-attributes="member: 53135"><p>Yeah, perhaps you are right. It's just a thought I have been toying with. As I mentioned earlier, I haven't  used any solo's yet (my players are level 6) mostly because I want to reserve the solo status for truly exceptional monsters, like dragons. I did however have a poor experience during the beta, where the black dragon TPK'ed my group, but it took ages, and around round 4, it was clear that it would wipe them, and there was not much to do, except go through the motions for another 15 rounds or so.</p><p></p><p>I know it was a poorly conceived encounter, but in order to avoid such a combat in a the real campaign, I simply decided to wait a while, in order to (hopefully) understand the game better, and have some more time to tweak, if needed.</p><p></p><p>Which leads me to my comment about the fighter lockdown. As I haven't run solos, I can't say I have experienced the problem first hand, but it does seem to create a problem with melee elites, which I have used extensively. They get locked down early by the fighter, and from there, he just takes all the hits, which is like taking hits from two mobs every round. This creates a big need of healing for my fighters. In fact, the guy who plays a fighter often take an extremely high amount of damage. I know, I know, he is a defender, he is supposed to take damage, but it does seem.. what is the word? disproportional at times.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Jack99, post: 4522663, member: 53135"] Yeah, perhaps you are right. It's just a thought I have been toying with. As I mentioned earlier, I haven't used any solo's yet (my players are level 6) mostly because I want to reserve the solo status for truly exceptional monsters, like dragons. I did however have a poor experience during the beta, where the black dragon TPK'ed my group, but it took ages, and around round 4, it was clear that it would wipe them, and there was not much to do, except go through the motions for another 15 rounds or so. I know it was a poorly conceived encounter, but in order to avoid such a combat in a the real campaign, I simply decided to wait a while, in order to (hopefully) understand the game better, and have some more time to tweak, if needed. Which leads me to my comment about the fighter lockdown. As I haven't run solos, I can't say I have experienced the problem first hand, but it does seem to create a problem with melee elites, which I have used extensively. They get locked down early by the fighter, and from there, he just takes all the hits, which is like taking hits from two mobs every round. This creates a big need of healing for my fighters. In fact, the guy who plays a fighter often take an extremely high amount of damage. I know, I know, he is a defender, he is supposed to take damage, but it does seem.. what is the word? disproportional at times. Cheers [/QUOTE]
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Community
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Discussing 4e Subsystems: Elites, Solos, Minions, and Monster XP
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