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Discussing 4e Subsystems: POWERS!
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<blockquote data-quote="Remathilis" data-source="post: 4540980" data-attributes="member: 7635"><p>Actually, I'm VERY looking forward to the PHB2 and X Power line for expanding powers beyond what they are now. Specifically, I'm looking forward to summons, shapechanging, etc. The last thing I hope they bring back are more charm/control powers and more illusions that do more than fancy psychic damage + effect (daze, stun) powers.</p><p></p><p>My point in bringing up the combat resolution system is the weirdness of wizards having good "to hits" now, since they need them for magic. In fact, there is little difference between a wizard, rogue, and fighter all striking with a weapon (barring strength score differences) which seems a bit of an oddity left over from the new resolution mechanic. It is nice to see melee characters (monks, rogues, etc) who can hit at higher levels though.</p><p></p><p>The final thing I hope to see is more powers that don't need to do damage to be useful. <em>Sleep</em> is a classic example; it slows then knocks out a foe in combat without doing a single hp worth of damage. More powers that create unique effects like that would go a long way to breaking the "do X and Y (save ends) saminess of powers across different levels and classes.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4540980, member: 7635"] Actually, I'm VERY looking forward to the PHB2 and X Power line for expanding powers beyond what they are now. Specifically, I'm looking forward to summons, shapechanging, etc. The last thing I hope they bring back are more charm/control powers and more illusions that do more than fancy psychic damage + effect (daze, stun) powers. My point in bringing up the combat resolution system is the weirdness of wizards having good "to hits" now, since they need them for magic. In fact, there is little difference between a wizard, rogue, and fighter all striking with a weapon (barring strength score differences) which seems a bit of an oddity left over from the new resolution mechanic. It is nice to see melee characters (monks, rogues, etc) who can hit at higher levels though. The final thing I hope to see is more powers that don't need to do damage to be useful. [I]Sleep[/I] is a classic example; it slows then knocks out a foe in combat without doing a single hp worth of damage. More powers that create unique effects like that would go a long way to breaking the "do X and Y (save ends) saminess of powers across different levels and classes. [/QUOTE]
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