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Discussing 4e Subsystems: POWERS!
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<blockquote data-quote="ProfessorCirno" data-source="post: 4545860" data-attributes="member: 65637"><p>First off, man, did you even read the rest of my post?</p><p></p><p>Secondly, I have indeed played 4e. You're not quite grasping what I'm saying. I'm saying that there are hardcoded measures against the fifteen minute work day <em>as I saw it</em>, which was based around players going and blowing the hell out of the first encounter they see with everything they have, and then sleeping to get it all back. 4e has hard-coded prevention systems around this - you have a much more structured power build up with dailies, encounters, and wills; a 3.5 wizard could have a similar structured system using long term, medium term, and short term spells (A goodly metamagic'd buff can last a couple encounters, summoning/calling outsiders and binding them can give you several days worth of use, or fireball, which can be used once). However, a 3.5 wizard could also just memorize a whole bunch of fireballs become a tactical - or rather, not so tactical - nuke in the first battle. For some people, losing that is a <strong>good</strong> thing. For others, it's not.</p><p></p><p>Honestly, did you read through my post, or jump to a conclusion? I'm <em>not saying anything bad about 4e. If anything, my post there was praising it</em>.</p></blockquote><p></p>
[QUOTE="ProfessorCirno, post: 4545860, member: 65637"] First off, man, did you even read the rest of my post? Secondly, I have indeed played 4e. You're not quite grasping what I'm saying. I'm saying that there are hardcoded measures against the fifteen minute work day [I]as I saw it[/I], which was based around players going and blowing the hell out of the first encounter they see with everything they have, and then sleeping to get it all back. 4e has hard-coded prevention systems around this - you have a much more structured power build up with dailies, encounters, and wills; a 3.5 wizard could have a similar structured system using long term, medium term, and short term spells (A goodly metamagic'd buff can last a couple encounters, summoning/calling outsiders and binding them can give you several days worth of use, or fireball, which can be used once). However, a 3.5 wizard could also just memorize a whole bunch of fireballs become a tactical - or rather, not so tactical - nuke in the first battle. For some people, losing that is a [B]good[/B] thing. For others, it's not. Honestly, did you read through my post, or jump to a conclusion? I'm [I]not saying anything bad about 4e. If anything, my post there was praising it[/I]. [/QUOTE]
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