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<blockquote data-quote="pukunui" data-source="post: 4546505" data-attributes="member: 54629"><p>OK. I get what you're saying here and I don't have an issue with <em>that</em> aspect of narrative control. Giving PCs the power to push, pull, slide, set on fire, etc their opponents is <em>not</em> what I'm complaining about. What I'm complaining about is the artificiality of saying that I can only do those things once an encounter or once a day. That and the fact that I have to keep coming up with justifications as to why I can only do those things so infrequently.</p><p></p><p>"<em>OK, I use x fighter encounter power. I can't use that one again because now the enemies have all seen what I've done and their guard is up so it won't work again ... but wait! Here comes a new enemy! He didn't see me use that power! But for some reason I can't try to use it again on him either! Damn! I must be too tired to be able to try it again or else my luck just isn't with me and this enemy is just too smart - never mind that it's an owlbear - for me to be able to pull it off again. However ... if I run away and hide and do nothing for 5 minutes then not only will I feel strong enough to try my cool cinematic encounter power again but it might even work on those same enemies that I used it on before because they'll have forgotten what I did only 5 minutes ago! Woohoo!</em>"</p><p>(Yes, this assumes a lot but hopefully you get my point ...)</p><p></p><p>I disagree. There should always be a DC, whether it's one that's been predetermined by the rules or one determined by the DM on the fly, and the <em>player</em> (if I had a dollar for every time I've seen someone use "PC" when they mean "player", I'd be filthy stinking rich) should be able to know if they've succeeded or failed once they've rolled the dice.</p><p></p><p>Yes, I have been ... but I've also given up on DMing 4e. If/when I DM again, it'll be with a different game system - most likely a modified version of the SWSE system.</p><p></p><p>This.</p><p></p><p>I think that's what I'm going to have to do too but that doesn't mean I have to like it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>This too.</p><p></p><p>I don't have a problem with tying specific feats/powers to specific weapons or damage types or whatever. However, it <em>does</em> limit your choice, in some cases quite severely depending on the class build you've chosen.</p></blockquote><p></p>
[QUOTE="pukunui, post: 4546505, member: 54629"] OK. I get what you're saying here and I don't have an issue with [I]that[/I] aspect of narrative control. Giving PCs the power to push, pull, slide, set on fire, etc their opponents is [I]not[/I] what I'm complaining about. What I'm complaining about is the artificiality of saying that I can only do those things once an encounter or once a day. That and the fact that I have to keep coming up with justifications as to why I can only do those things so infrequently. "[I]OK, I use x fighter encounter power. I can't use that one again because now the enemies have all seen what I've done and their guard is up so it won't work again ... but wait! Here comes a new enemy! He didn't see me use that power! But for some reason I can't try to use it again on him either! Damn! I must be too tired to be able to try it again or else my luck just isn't with me and this enemy is just too smart - never mind that it's an owlbear - for me to be able to pull it off again. However ... if I run away and hide and do nothing for 5 minutes then not only will I feel strong enough to try my cool cinematic encounter power again but it might even work on those same enemies that I used it on before because they'll have forgotten what I did only 5 minutes ago! Woohoo![/I]" (Yes, this assumes a lot but hopefully you get my point ...) I disagree. There should always be a DC, whether it's one that's been predetermined by the rules or one determined by the DM on the fly, and the [I]player[/I] (if I had a dollar for every time I've seen someone use "PC" when they mean "player", I'd be filthy stinking rich) should be able to know if they've succeeded or failed once they've rolled the dice. Yes, I have been ... but I've also given up on DMing 4e. If/when I DM again, it'll be with a different game system - most likely a modified version of the SWSE system. This. I think that's what I'm going to have to do too but that doesn't mean I have to like it. ;) This too. I don't have a problem with tying specific feats/powers to specific weapons or damage types or whatever. However, it [I]does[/I] limit your choice, in some cases quite severely depending on the class build you've chosen. [/QUOTE]
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