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Discussing 4e Subsystems: POWERS!
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<blockquote data-quote="pukunui" data-source="post: 4546632" data-attributes="member: 54629"><p>Yes. I even quoted it in my last post.</p><p></p><p>I've already brought this up. Having to pretend that my character is constantly trying to pull off various maneuvers "in the background" and the only time he actually pulls it off is when I, the player, consciously choose to use a power just doesn't do it for me. </p><p></p><p>Yes, that's fine. And you could use that one mechanic to do the same thing over and over again if that's what you wanted to do ... but you can't do that with encounter powers. And the issue that I have is some of the specific things you can do only as encounter powers. Some of those things should be things you can do over and over again but for some reason the designers have decided that you can't.</p><p></p><p>That would be fine if all of the martial powers seemed supernatural in some way, but there are plenty of them that seem very mundane and should not be given arbitrary usage limits.</p><p></p><p>Sorry I'm being so vague. I know concrete examples would be good but I haven't got my books with me as I'm at work.</p><p></p><p>I'm not looking for someone to solve my problems. I'm simply sharing my thoughts.</p><p></p><p>I think what I'm getting at is that I shouldn't <em>have</em> to explain things away. I shouldn't <em>have</em> to say, "Well, my character has been attempting this all through the fight but here's the one time where she actually pulls it off". I shouldn't <em>have</em> to <em>justify</em> why things are the way they are. However, with 4e, it seems like I either have to do that in order to keep my suspension of disbelief and desired immersion level or else I just have to stop thinking of it as an RPG and just play it as a glorified minis/board game or something.</p></blockquote><p></p>
[QUOTE="pukunui, post: 4546632, member: 54629"] Yes. I even quoted it in my last post. I've already brought this up. Having to pretend that my character is constantly trying to pull off various maneuvers "in the background" and the only time he actually pulls it off is when I, the player, consciously choose to use a power just doesn't do it for me. Yes, that's fine. And you could use that one mechanic to do the same thing over and over again if that's what you wanted to do ... but you can't do that with encounter powers. And the issue that I have is some of the specific things you can do only as encounter powers. Some of those things should be things you can do over and over again but for some reason the designers have decided that you can't. That would be fine if all of the martial powers seemed supernatural in some way, but there are plenty of them that seem very mundane and should not be given arbitrary usage limits. Sorry I'm being so vague. I know concrete examples would be good but I haven't got my books with me as I'm at work. I'm not looking for someone to solve my problems. I'm simply sharing my thoughts. I think what I'm getting at is that I shouldn't [I]have[/I] to explain things away. I shouldn't [I]have[/I] to say, "Well, my character has been attempting this all through the fight but here's the one time where she actually pulls it off". I shouldn't [I]have[/I] to [I]justify[/I] why things are the way they are. However, with 4e, it seems like I either have to do that in order to keep my suspension of disbelief and desired immersion level or else I just have to stop thinking of it as an RPG and just play it as a glorified minis/board game or something. [/QUOTE]
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