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Discussing 4e Subsystems: POWERS!
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<blockquote data-quote="bagger245" data-source="post: 4546962" data-attributes="member: 78319"><p>Hi guys, </p><p>I am a old school roleplayer but would love to like 4th ed but the powers are </p><p>turning me off. Whenever I play 4th ed I can't help but imagine the powers as little</p><p>tiny icons on my desktop. I know by my explaination, that 4th ed is not a game</p><p>for me but since its part of the D&D family, I don't want to miss out. </p><p>My biggest challenge is probably envisioning the powers as a more narrative </p><p>approach instead of sesing it as a chess piece move. I do have some love for 4th ed</p><p>especially the tier system, but not the role-focused and especially not the powers.</p><p>I was happy to see there are utility powers, but they all seem very tactical to me</p><p>due to the mention of squares and the miniature jargons. Right now, I am trying a different</p><p>method to see powers, that is just using the power description instead of </p><p>the mechanical aspect of it.</p><p>I've been reading this thread and it seem that the DM has to tell players that they are allowed</p><p>to improvise the powers. That is like telling someone that you could move a knight differently</p><p>in chess, imo. Not writing things what you can do is better than writing it down. For those of you</p><p>who could make 4th ed work for you, especially those that came from older editions, not 3.5, </p><p>I applaud you.</p></blockquote><p></p>
[QUOTE="bagger245, post: 4546962, member: 78319"] Hi guys, I am a old school roleplayer but would love to like 4th ed but the powers are turning me off. Whenever I play 4th ed I can't help but imagine the powers as little tiny icons on my desktop. I know by my explaination, that 4th ed is not a game for me but since its part of the D&D family, I don't want to miss out. My biggest challenge is probably envisioning the powers as a more narrative approach instead of sesing it as a chess piece move. I do have some love for 4th ed especially the tier system, but not the role-focused and especially not the powers. I was happy to see there are utility powers, but they all seem very tactical to me due to the mention of squares and the miniature jargons. Right now, I am trying a different method to see powers, that is just using the power description instead of the mechanical aspect of it. I've been reading this thread and it seem that the DM has to tell players that they are allowed to improvise the powers. That is like telling someone that you could move a knight differently in chess, imo. Not writing things what you can do is better than writing it down. For those of you who could make 4th ed work for you, especially those that came from older editions, not 3.5, I applaud you. [/QUOTE]
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