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<blockquote data-quote="Thasmodious" data-source="post: 4547727" data-attributes="member: 63272"><p>They can try it all they want. Crushing Blow represents that one opening and that solid hit. Other times are basic attacks, reaping strikes, less effective because the blows are partially blocked, turned aside, glanced, etc. Crushing Blow is the shot you got in when you really pulled it off.</p><p></p><p>The example above from MMA really is a good one. MMA fighters have an impressive arsenal of tools, some truly spectacular stuff - spinning heel kicks, omoplatas, flying armbars, single move mount reversals, but you don't see this stuff in every fight even from the guys who specialize in it. In a fight you act to create opportunity and you react to opportunity. You can't just run out, jump in the air, and flying armbar everyone. Everything has to be right to even have a shot, and most of the time its not going to work. A spinning heel kick is a slow move, easy to spot, easy to block, but if delivered in exactly the right situation, its a knockout for about anyone. The fighter can't just stand in the center of the ring and do it over and over again. </p><p></p><p>Encounters/dailies represent an abstraction of how often a fighter can create or respond to the fight conditions in spectacular ways. They may try some of those moves frequently, like hitting someone with an overhead hammer blow, but it rarely works in such a way that you get to do Crushing Blow or Brute Strike damage. That doesn't mean you can't swing your hammer overhead anymore.</p><p></p><p></p><p></p><p>D&D doesn't represent someone getting hit in the head with a warhammer over and over again. One solid, full on hit would kill just about anyone. It represents attempting to hit someone on the head over and over again with varying degrees of effect (ranging from brute strike to basic attacks).</p></blockquote><p></p>
[QUOTE="Thasmodious, post: 4547727, member: 63272"] They can try it all they want. Crushing Blow represents that one opening and that solid hit. Other times are basic attacks, reaping strikes, less effective because the blows are partially blocked, turned aside, glanced, etc. Crushing Blow is the shot you got in when you really pulled it off. The example above from MMA really is a good one. MMA fighters have an impressive arsenal of tools, some truly spectacular stuff - spinning heel kicks, omoplatas, flying armbars, single move mount reversals, but you don't see this stuff in every fight even from the guys who specialize in it. In a fight you act to create opportunity and you react to opportunity. You can't just run out, jump in the air, and flying armbar everyone. Everything has to be right to even have a shot, and most of the time its not going to work. A spinning heel kick is a slow move, easy to spot, easy to block, but if delivered in exactly the right situation, its a knockout for about anyone. The fighter can't just stand in the center of the ring and do it over and over again. Encounters/dailies represent an abstraction of how often a fighter can create or respond to the fight conditions in spectacular ways. They may try some of those moves frequently, like hitting someone with an overhead hammer blow, but it rarely works in such a way that you get to do Crushing Blow or Brute Strike damage. That doesn't mean you can't swing your hammer overhead anymore. D&D doesn't represent someone getting hit in the head with a warhammer over and over again. One solid, full on hit would kill just about anyone. It represents attempting to hit someone on the head over and over again with varying degrees of effect (ranging from brute strike to basic attacks). [/QUOTE]
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