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Discussing 4e Subsystems: POWERS!
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<blockquote data-quote="UngainlyTitan" data-source="post: 4548340" data-attributes="member: 28487"><p>Not to me it would. Back in the day, I had a problem with hit point systems, in that any wound like you described would be at the very least crippling if not fatal given the standards of medical knowledge and higene in a medieval type society. I learned to get over it, to an extent because 'realism' is an illusion at best. But that kind of narration would drop me out of the story because for me hit points simply do not work as a physical repersentation of anything. There are too many ways to pick them apart.</p><p></p><p>So I prefer narrating hit points as something intangible, plot protection for the PCs. Nobody in D&D suffers crippling wounds. There are no one legged, one armed, one eyed fighters as pcs. </p><p></p><p>Now if you want a wound system it would be easy to add one but does anyone really want to play Blind Phew?</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 4548340, member: 28487"] Not to me it would. Back in the day, I had a problem with hit point systems, in that any wound like you described would be at the very least crippling if not fatal given the standards of medical knowledge and higene in a medieval type society. I learned to get over it, to an extent because 'realism' is an illusion at best. But that kind of narration would drop me out of the story because for me hit points simply do not work as a physical repersentation of anything. There are too many ways to pick them apart. So I prefer narrating hit points as something intangible, plot protection for the PCs. Nobody in D&D suffers crippling wounds. There are no one legged, one armed, one eyed fighters as pcs. Now if you want a wound system it would be easy to add one but does anyone really want to play Blind Phew? [/QUOTE]
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