Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Discussing 4e Subsystems: POWERS!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RyvenCedrylle" data-source="post: 4548431" data-attributes="member: 66726"><p>*waves hand* Ok, maybe not blind - this isn't GURPS. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> However, there are plenty of ways to mechanically introduce the toll of a physical wound without resorting to 'you can't use your right arm.' The core rules already mention loss of healing surges. The inability to use an action point is another possibility - the character can't see important opportunities through the pain of her injuries. Ruling a character under 10 HP is slowed or weakened wouldn't be hard either.</p><p> </p><p>I happen to be a huge fan of condition track systems, but I'll admit the main issue is that usually only the PCs are 'on stage' long enough for condition tracks to matter. HPs affect everyone equally. Still, the use of preset conditions that can be inflicted on characters through other means as part of a 'wound' system goes a long way toward evening the playing field in that way. I also like to know that when I hit something, I actually hit it, not just nicked it, grazed it or made it angry. Those fall into the 'miss' category for me. YMMV.</p><p> </p><p>To drive this back toward the topic of the thread, predictable rider effects are one thing about 4E that I really appreciate. I love disarming, tripping, pushing around and otherwise screwing with enemies' heads in all RPGs, so that fact that this is flat-out encouraged in 4th edition is a bonus for me. I'll do it as a pure roleplaying tactic or as a power; it doesn't matter. Given the codified 'modern' gaming style versus the more spontaneous, GM-centric 'old-school' style, I think the fiddly bits of powers bring a lot back to the game. I'd still like to be able to try to trip every round, though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> (BTW, I too am a martial artist and realize just how impossible that really is - that's why I game.)</p></blockquote><p></p>
[QUOTE="RyvenCedrylle, post: 4548431, member: 66726"] *waves hand* Ok, maybe not blind - this isn't GURPS. ;) However, there are plenty of ways to mechanically introduce the toll of a physical wound without resorting to 'you can't use your right arm.' The core rules already mention loss of healing surges. The inability to use an action point is another possibility - the character can't see important opportunities through the pain of her injuries. Ruling a character under 10 HP is slowed or weakened wouldn't be hard either. I happen to be a huge fan of condition track systems, but I'll admit the main issue is that usually only the PCs are 'on stage' long enough for condition tracks to matter. HPs affect everyone equally. Still, the use of preset conditions that can be inflicted on characters through other means as part of a 'wound' system goes a long way toward evening the playing field in that way. I also like to know that when I hit something, I actually hit it, not just nicked it, grazed it or made it angry. Those fall into the 'miss' category for me. YMMV. To drive this back toward the topic of the thread, predictable rider effects are one thing about 4E that I really appreciate. I love disarming, tripping, pushing around and otherwise screwing with enemies' heads in all RPGs, so that fact that this is flat-out encouraged in 4th edition is a bonus for me. I'll do it as a pure roleplaying tactic or as a power; it doesn't matter. Given the codified 'modern' gaming style versus the more spontaneous, GM-centric 'old-school' style, I think the fiddly bits of powers bring a lot back to the game. I'd still like to be able to try to trip every round, though. ;) (BTW, I too am a martial artist and realize just how impossible that really is - that's why I game.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Discussing 4e Subsystems: POWERS!
Top