Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Discussing 4e Subsystems: POWERS!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="lutecius" data-source="post: 4548810" data-attributes="member: 60332"><p>And yet, having a limited control, narrative or otherwise, over something that used to be "at will" is not a gain.</p><p>Yeah, so were flexible multiclassing and the end of vancian casting <img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /></p><p>Anyway, I was referring to the per-encounter/day mechanic but now you mention it, I also think many martial powers mostly exist for gamist reasons. Defenders must draw attacks, leaders must "heal" or move allies around… and to hell with consistency.</p><p>The flimsiness of some power descriptions and the lack of correlation between some attacks and their effects don’t scream "cinematically cool" to me.</p><p></p><p>I might be wrong, but I’m still not convinced. The "narrative" benefits of the per-encounter/day system are pretty trivial compared to storytelling mechanics or even action points.</p><p>I’ve also read quite a few designer interviews, including the one you linked to. The only similarity with indie games Heinsoo mentions here is the emphasis on gameplay, not narration. And the one inspiration I read Mearls repeatedly mention was euro(board)games, not Sorcerer. Which actually reinforces my opinion that in this case, the "fortune in the middle" justification is just that, a justification for primarily gamist mechanics, not a goal in itself.</p><p></p><p></p><p>You could have fooled me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Has it? ever?</p><p>And even though you never played 4e, you’re the best judge of what arguments are ridiculous because…?</p><p>Please don’t take this as an attack but you often refer to your sig. Your posts though, are generally in line with what any 4e fan would say. And it’s okay. Just don’t use the fact that you never played 4e as an excuse. It’s not, and none is needed. PRIDE!</p><p></p><p></p><p>Good point but shush. Don’t bring the hp argument over here <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></p></blockquote><p></p>
[QUOTE="lutecius, post: 4548810, member: 60332"] And yet, having a limited control, narrative or otherwise, over something that used to be "at will" is not a gain. Yeah, so were flexible multiclassing and the end of vancian casting :hmm: Anyway, I was referring to the per-encounter/day mechanic but now you mention it, I also think many martial powers mostly exist for gamist reasons. Defenders must draw attacks, leaders must "heal" or move allies around… and to hell with consistency. The flimsiness of some power descriptions and the lack of correlation between some attacks and their effects don’t scream "cinematically cool" to me. I might be wrong, but I’m still not convinced. The "narrative" benefits of the per-encounter/day system are pretty trivial compared to storytelling mechanics or even action points. I’ve also read quite a few designer interviews, including the one you linked to. The only similarity with indie games Heinsoo mentions here is the emphasis on gameplay, not narration. And the one inspiration I read Mearls repeatedly mention was euro(board)games, not Sorcerer. Which actually reinforces my opinion that in this case, the "fortune in the middle" justification is just that, a justification for primarily gamist mechanics, not a goal in itself. You could have fooled me :) Has it? ever? And even though you never played 4e, you’re the best judge of what arguments are ridiculous because…? Please don’t take this as an attack but you often refer to your sig. Your posts though, are generally in line with what any 4e fan would say. And it’s okay. Just don’t use the fact that you never played 4e as an excuse. It’s not, and none is needed. PRIDE! Good point but shush. Don’t bring the hp argument over here :eek: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Discussing 4e Subsystems: POWERS!
Top