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Discussing 4e Subsystems: Retraining
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<blockquote data-quote="Thasmodious" data-source="post: 4518323" data-attributes="member: 63272"><p>Stalker0, you've got a good mind for looking at game systems, love what you've done with skill challenges (I use Obsidian in my games), so you applying that same rigor to other aspects of the game is certainly something I will sign on for.</p><p></p><p>On retraining, I'd add a numbered point -</p><p></p><p>4) Allows PCs to keep up with changes in the system. Something comes out a year after you started your 1st level character that fits the concept perfectly (a paragon path, feat, class option) but you don't meet the requirements? Retrain.</p><p></p><p>Justifying the changes in game is fairly easy, new powers require no explanation, just an evolution of training or style. More radical changes require more radical explanations, I like the idea of a ranger losing an eye to explain the retraining of his perception skill.</p><p></p><p>Of course, many groups are comfortable not worrying about the need to explain such things at the table. My group's like that. We've been re- purposing all through 3e. My players were never interested in full 20 level builds when creating 1st level characters and didn't like to have to plan so far ahead to meet prestige classes, feat chains, etc. So it wasn't uncommon for someone to decide at 6th level that they found their perfect prestige class, and then not be qualified for it. Heck, each of my players has had a character at some point completely change classes. The first was the player of a druid character who just wasn't getting what she wanted with the druid and her concept, so we converted her to a rogue. The group joke became that the druid finally took a bath. Such changes are just not something that bother my players, so my group wouldn't have much need of explanation. Still, not bothering at all would lose out on a good, built in source of character growth and flavor.</p></blockquote><p></p>
[QUOTE="Thasmodious, post: 4518323, member: 63272"] Stalker0, you've got a good mind for looking at game systems, love what you've done with skill challenges (I use Obsidian in my games), so you applying that same rigor to other aspects of the game is certainly something I will sign on for. On retraining, I'd add a numbered point - 4) Allows PCs to keep up with changes in the system. Something comes out a year after you started your 1st level character that fits the concept perfectly (a paragon path, feat, class option) but you don't meet the requirements? Retrain. Justifying the changes in game is fairly easy, new powers require no explanation, just an evolution of training or style. More radical changes require more radical explanations, I like the idea of a ranger losing an eye to explain the retraining of his perception skill. Of course, many groups are comfortable not worrying about the need to explain such things at the table. My group's like that. We've been re- purposing all through 3e. My players were never interested in full 20 level builds when creating 1st level characters and didn't like to have to plan so far ahead to meet prestige classes, feat chains, etc. So it wasn't uncommon for someone to decide at 6th level that they found their perfect prestige class, and then not be qualified for it. Heck, each of my players has had a character at some point completely change classes. The first was the player of a druid character who just wasn't getting what she wanted with the druid and her concept, so we converted her to a rogue. The group joke became that the druid finally took a bath. Such changes are just not something that bother my players, so my group wouldn't have much need of explanation. Still, not bothering at all would lose out on a good, built in source of character growth and flavor. [/QUOTE]
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