Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Discussing 4e Subsystems: The PC/NPC Divide
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 4563945" data-attributes="member: 2067"><p>Once again, the same ideas I have, expressed much more coherently. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>This divide is one of the real obnoxious points for me as a 4e player and DM. It's right up there with minis-centric combat as one of the things that really makes me dislike the new edition. And, I think more broadly speaking, it's one of the BIGGEST sticking points about 4e, and reaches into so many contentious design philosophies about the new edition that it's one of the poster children for what people can really hate about it.</p><p></p><p>I realize that monsters have different needs than PC's, and I'm largely OK with giving a DM metagame methods to ensure that enemies have the staying power and attributes they need to present a viable threat and a cinematic setpiece. </p><p></p><p>But I can't stand the things being so exceptionally divergent that they are basically alien to each other.</p><p></p><p>FWIW, this is a D&D-specific thing for me. FFZ, for instance, has no problem with monsters being dramatically different from PC's, but even FFZ has monster-races, Blue Magic (monster abilities), classes that can have monsters attack for them, Charm powers that let PC's control monsters for a time, and other crossover points. It gets a pass because it's "in genre" for FFZ (it's a game based on a videogame, and commonly in a videogame, monsters are all that you'll really fight). </p><p></p><p>In D&D, I do demand a bit more verisimilitude, though. It's part of D&D's appeal to me, as someone who really gets a kick out of exploring a fantasy world. I don't really expect to explore a world in FFZ (unless that part of the world has a treasure or a dungeon or a plot point on it). In D&D, I do. </p><p></p><p>Loosing some of that transparency makes exploration a lot weaker, which makes D&D a lot less special in my eyes. I can play FFZ and get the same effect, but better.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4563945, member: 2067"] Once again, the same ideas I have, expressed much more coherently. ;) This divide is one of the real obnoxious points for me as a 4e player and DM. It's right up there with minis-centric combat as one of the things that really makes me dislike the new edition. And, I think more broadly speaking, it's one of the BIGGEST sticking points about 4e, and reaches into so many contentious design philosophies about the new edition that it's one of the poster children for what people can really hate about it. I realize that monsters have different needs than PC's, and I'm largely OK with giving a DM metagame methods to ensure that enemies have the staying power and attributes they need to present a viable threat and a cinematic setpiece. But I can't stand the things being so exceptionally divergent that they are basically alien to each other. FWIW, this is a D&D-specific thing for me. FFZ, for instance, has no problem with monsters being dramatically different from PC's, but even FFZ has monster-races, Blue Magic (monster abilities), classes that can have monsters attack for them, Charm powers that let PC's control monsters for a time, and other crossover points. It gets a pass because it's "in genre" for FFZ (it's a game based on a videogame, and commonly in a videogame, monsters are all that you'll really fight). In D&D, I do demand a bit more verisimilitude, though. It's part of D&D's appeal to me, as someone who really gets a kick out of exploring a fantasy world. I don't really expect to explore a world in FFZ (unless that part of the world has a treasure or a dungeon or a plot point on it). In D&D, I do. Loosing some of that transparency makes exploration a lot weaker, which makes D&D a lot less special in my eyes. I can play FFZ and get the same effect, but better. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Discussing 4e Subsystems: The PC/NPC Divide
Top