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Discussing 4e Subsystems: The PC/NPC Divide
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<blockquote data-quote="Thasmodious" data-source="post: 4564609" data-attributes="member: 63272"><p>Along with all other versions of D&D except 3rd?</p><p></p><p>It was the divergent edition on this issue, not 4e. Building monsters on the same framework is something that sounds nice on paper, but turns out not to be practical...on paper. PC design is typically the most complex, involved piece of a game system, and forcing every monster and NPC in the gameworld into that framework results in a huge DM headache to maintain consistency and coming close to outright preventing DMing "winging". For me, players reasoning out a monsters level or stats because they know the framework inside out is the versimilitude killer, not returning to the monsters are different paradigm of all other editions. </p><p></p><p></p><p></p><p>I don't think it would be inconsistent. His stats may change, but those are external numbers, not something the characters see. HPs are an abstraction, their number going down in a transition from NPC to PC would not represent the character getting weaker in the game world. Powers are generally similar on a theme, so a monster specific power becomes a retooled class power. Race as PC and as monster are similar enough to be going on with. Everything else is just a shift in numbers, which are not directly representative in the game world. "Wow, I notice you are suddenly 5% better at resisting effects that target your will."</p><p></p><p></p><p></p><p>Why in the world would a DM sit around rolling dice against himself in that situation? If the PCs are watching, you describe the action, not play a mini game.</p></blockquote><p></p>
[QUOTE="Thasmodious, post: 4564609, member: 63272"] Along with all other versions of D&D except 3rd? It was the divergent edition on this issue, not 4e. Building monsters on the same framework is something that sounds nice on paper, but turns out not to be practical...on paper. PC design is typically the most complex, involved piece of a game system, and forcing every monster and NPC in the gameworld into that framework results in a huge DM headache to maintain consistency and coming close to outright preventing DMing "winging". For me, players reasoning out a monsters level or stats because they know the framework inside out is the versimilitude killer, not returning to the monsters are different paradigm of all other editions. I don't think it would be inconsistent. His stats may change, but those are external numbers, not something the characters see. HPs are an abstraction, their number going down in a transition from NPC to PC would not represent the character getting weaker in the game world. Powers are generally similar on a theme, so a monster specific power becomes a retooled class power. Race as PC and as monster are similar enough to be going on with. Everything else is just a shift in numbers, which are not directly representative in the game world. "Wow, I notice you are suddenly 5% better at resisting effects that target your will." Why in the world would a DM sit around rolling dice against himself in that situation? If the PCs are watching, you describe the action, not play a mini game. [/QUOTE]
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