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Discussing 4e Subsystems: The PC/NPC Divide
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<blockquote data-quote="Mallus" data-source="post: 4564935" data-attributes="member: 3887"><p>Nice analysis Stalker... thorough and insightful.</p><p></p><p>For the record, I like the new (old) PC/NPC divide. I firmly believe verisimilitude is best created/maintained through good characterization of the NPC's; believable motivations, reasonable responses to in-game events, etc. Not by building them off of the same mechanical framework as the PC's. I've never had a player compliment me on one of my NPC's because I allocated all their skill points correctly, but I have been told my NPC's are believable as <em>playred</em>.</p><p></p><p>Besides, it's a question of function. PC's are meant to serve as in-game avatars that remain viable over many levels of contiguous play. Most NPC's aren't meant to live through the entire encounter (and those that do <em>probably</em> should be more PC-like, though don't quote me on that).</p><p></p><p>Wanting PC's and NPC's to use the exact same build rules is a little like wanting all motor vehicles use the same chasis, regardless of their intended purpose.</p></blockquote><p></p>
[QUOTE="Mallus, post: 4564935, member: 3887"] Nice analysis Stalker... thorough and insightful. For the record, I like the new (old) PC/NPC divide. I firmly believe verisimilitude is best created/maintained through good characterization of the NPC's; believable motivations, reasonable responses to in-game events, etc. Not by building them off of the same mechanical framework as the PC's. I've never had a player compliment me on one of my NPC's because I allocated all their skill points correctly, but I have been told my NPC's are believable as [i]playred[/i]. Besides, it's a question of function. PC's are meant to serve as in-game avatars that remain viable over many levels of contiguous play. Most NPC's aren't meant to live through the entire encounter (and those that do [i]probably[/i] should be more PC-like, though don't quote me on that). Wanting PC's and NPC's to use the exact same build rules is a little like wanting all motor vehicles use the same chasis, regardless of their intended purpose. [/QUOTE]
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