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Discussing 4e Subsystems: The PC/NPC Divide
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<blockquote data-quote="Thasmodious" data-source="post: 4565565" data-attributes="member: 63272"><p>Shhh, that's a secret nobody every let derren in on. </p><p></p><p>D&D's never been about the average joe. The trope is a guy who thinks of himself as an average joe, who learns he is exceptional (from Frodo and Sam to Harry Potter). You can do zero to hero in any edition, including 4e, it just takes some tweaking. </p><p></p><p>I think 4e could do zero level characters better than I managed to do it in 3e. I did it in 3e, but it was very clunky and I was glad to quickly move past it once the game started. With 4e, I could see doing this with a standard array, perhaps giving a couple stat boosts once 1st level starts, starting the characters with a single power or going by the old adventure that introduced the concept (trivia: what was the adventure?) let them explore options in some manner and grant them one encounter power after they make a choice (so the guy who puts in the effort to decipher pages from the magical tome gains a spell, while the guy testing his arm with a sword picks up an exploit). So they'd have basic attacks and 1 encounter power and slowly work up from there until you've achieved 1st level.</p><p></p><p>On point, though, you're absolutely right and the 18xx example is a very good one.</p></blockquote><p></p>
[QUOTE="Thasmodious, post: 4565565, member: 63272"] Shhh, that's a secret nobody every let derren in on. D&D's never been about the average joe. The trope is a guy who thinks of himself as an average joe, who learns he is exceptional (from Frodo and Sam to Harry Potter). You can do zero to hero in any edition, including 4e, it just takes some tweaking. I think 4e could do zero level characters better than I managed to do it in 3e. I did it in 3e, but it was very clunky and I was glad to quickly move past it once the game started. With 4e, I could see doing this with a standard array, perhaps giving a couple stat boosts once 1st level starts, starting the characters with a single power or going by the old adventure that introduced the concept (trivia: what was the adventure?) let them explore options in some manner and grant them one encounter power after they make a choice (so the guy who puts in the effort to decipher pages from the magical tome gains a spell, while the guy testing his arm with a sword picks up an exploit). So they'd have basic attacks and 1 encounter power and slowly work up from there until you've achieved 1st level. On point, though, you're absolutely right and the 18xx example is a very good one. [/QUOTE]
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