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*Pathfinder & Starfinder
Discussing a new PF2 healing paradigm
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<blockquote data-quote="meltdownpass" data-source="post: 8263781" data-attributes="member: 7029921"><p>This itself seems like a really poor and finicky rule that'd I'd encourage people to ignore. Focus spells aren't powerful enough that additional limitations are needed.</p><p></p><p></p><p></p><p>I don't think it has anything to do with 5e assumptions, but rather about the mechanics of PF2. My group has learned the hard way that you can't simply press onward, assuming that being at 80% HP is going to cut it. Hit points are easy to restore out of combat, so walking into a fight without full healing immediately puts you on the backfoot. Even if you're in a dungeon and the next encounter is literally opening the next door over, you should never open that door until you've spent an hour+ doing the Treat Injury minigame. Failing to do so is pretty likely to result in character death or total wipe.</p></blockquote><p></p>
[QUOTE="meltdownpass, post: 8263781, member: 7029921"] This itself seems like a really poor and finicky rule that'd I'd encourage people to ignore. Focus spells aren't powerful enough that additional limitations are needed. I don't think it has anything to do with 5e assumptions, but rather about the mechanics of PF2. My group has learned the hard way that you can't simply press onward, assuming that being at 80% HP is going to cut it. Hit points are easy to restore out of combat, so walking into a fight without full healing immediately puts you on the backfoot. Even if you're in a dungeon and the next encounter is literally opening the next door over, you should never open that door until you've spent an hour+ doing the Treat Injury minigame. Failing to do so is pretty likely to result in character death or total wipe. [/QUOTE]
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Discussing a new PF2 healing paradigm
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