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General Tabletop Discussion
*Pathfinder & Starfinder
Discussing a new PF2 healing paradigm
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<blockquote data-quote="The-Magic-Sword" data-source="post: 8264793" data-attributes="member: 6801252"><p>I've experimented with different techniques and haven't found a strict favorite yet-- </p><p></p><p>Random rolls to test the current location a certain wandering band of drunken rowdy ghosts is headed in a looping undead masquerade party culminating in a spectral reenactment of a massacre worked pretty well for that particular adventure. </p><p></p><p>Sometimes creatures will become aware of the PCs if the 'dungeon' isn't that large so resting just means they'll try and rush in to kill the PCs while they're resting.</p><p></p><p>Sometimes its a narrative time pressure, if you don't do X by Y, Z will happen. </p><p></p><p>Sometimes I just need to track time to know when certain times of day will occur, like dawn and dusk, midnight, etc. This is especially true if i just want them to have a sense of how long they've already been down here. </p><p></p><p>Sometimes, if not everyone is paused for the healing, someone is searching a room or something while others heal, they could technically trigger something worth knowing exactly how fast the healing happened.</p><p></p><p>Plenty of times I just don't, I know that since time isn't a constraint and they have the forethought to outline a healing procedure that legally works, and doesn't meaningfully consume resources, I just hand wave the actual time passing and be like "yeah you stick around to lay on hands and treat wounds enough to max out your HP" Pathfinder 2e doesn't need to limit out of combat healing resources to be challenging the way DND does, so its not a big deal-- if the players are investing the opportunity cost from a character build perspective, and have the unlimited time I handwave it, like I said, it matters when it matters.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 8264793, member: 6801252"] I've experimented with different techniques and haven't found a strict favorite yet-- Random rolls to test the current location a certain wandering band of drunken rowdy ghosts is headed in a looping undead masquerade party culminating in a spectral reenactment of a massacre worked pretty well for that particular adventure. Sometimes creatures will become aware of the PCs if the 'dungeon' isn't that large so resting just means they'll try and rush in to kill the PCs while they're resting. Sometimes its a narrative time pressure, if you don't do X by Y, Z will happen. Sometimes I just need to track time to know when certain times of day will occur, like dawn and dusk, midnight, etc. This is especially true if i just want them to have a sense of how long they've already been down here. Sometimes, if not everyone is paused for the healing, someone is searching a room or something while others heal, they could technically trigger something worth knowing exactly how fast the healing happened. Plenty of times I just don't, I know that since time isn't a constraint and they have the forethought to outline a healing procedure that legally works, and doesn't meaningfully consume resources, I just hand wave the actual time passing and be like "yeah you stick around to lay on hands and treat wounds enough to max out your HP" Pathfinder 2e doesn't need to limit out of combat healing resources to be challenging the way DND does, so its not a big deal-- if the players are investing the opportunity cost from a character build perspective, and have the unlimited time I handwave it, like I said, it matters when it matters. [/QUOTE]
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