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General Tabletop Discussion
*Pathfinder & Starfinder
Discussing a new PF2 healing paradigm
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<blockquote data-quote="CapnZapp" data-source="post: 8265341" data-attributes="member: 12731"><p>The rules in this thread does the same job, only infinitely faster and cleaner <em>shrug</em></p><p></p><p>But less flippant, because free healing exists you never use spell slots for healing magic between encounters. The Heal spell is awesome, but you use it when you don't have ten minutes. You use it when you only have twelve seconds!</p><p></p><p>I say free, because in PF2, "one character specializing in one skill and its feats" is hardly a burdensome cost. It's not that you give up on major power. First, feats just aren't significantly powerful. Second, the game separates class feats from skill feats, so you don't even have to sacrifice any class feats.</p><p></p><p>It's easy to think I'm making too much of a small issue. I'm not. There are so very many design decisions that all interlock into creating this situation, where I can establish the core medicine rules are So. Very. Overblown and complicated for zero benefit.</p><p></p><p>My point here is that your implicit judgement of Society players is misplaced. By "healers" you mean people with cure light wound (the spell is now called Heal). And by "without healers" you mean the Medicine skill.</p><p></p><p>But that's not how the game works. A healer can well be someone with the Medicine skill. And indeed it would be foolish for a party to not have or two such characters.</p><p></p><p>If you don't have any access to Medicine, adventuring will be that much harder, since now you can't pay with time; you have to pay with spell slots or money. And both of those are incredibly expensive!</p><ul> <li data-xf-list-type="ul">When your Cleric runs low on slots you need to stop for the day; combat is very risky if you have no emergency healing power</li> <li data-xf-list-type="ul">And potions are incredibly expensive for what you get. They cost a lot (only 4 consumables for one permanent item of any given level) and they restore piddling amounts of healing</li> </ul><p></p><p>tl;dr: in PF2 everybody brings Medicine, no matter how many spellcasting healers you got</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8265341, member: 12731"] The rules in this thread does the same job, only infinitely faster and cleaner [I]shrug[/I] But less flippant, because free healing exists you never use spell slots for healing magic between encounters. The Heal spell is awesome, but you use it when you don't have ten minutes. You use it when you only have twelve seconds! I say free, because in PF2, "one character specializing in one skill and its feats" is hardly a burdensome cost. It's not that you give up on major power. First, feats just aren't significantly powerful. Second, the game separates class feats from skill feats, so you don't even have to sacrifice any class feats. It's easy to think I'm making too much of a small issue. I'm not. There are so very many design decisions that all interlock into creating this situation, where I can establish the core medicine rules are So. Very. Overblown and complicated for zero benefit. My point here is that your implicit judgement of Society players is misplaced. By "healers" you mean people with cure light wound (the spell is now called Heal). And by "without healers" you mean the Medicine skill. But that's not how the game works. A healer can well be someone with the Medicine skill. And indeed it would be foolish for a party to not have or two such characters. If you don't have any access to Medicine, adventuring will be that much harder, since now you can't pay with time; you have to pay with spell slots or money. And both of those are incredibly expensive! [LIST] [*]When your Cleric runs low on slots you need to stop for the day; combat is very risky if you have no emergency healing power [*]And potions are incredibly expensive for what you get. They cost a lot (only 4 consumables for one permanent item of any given level) and they restore piddling amounts of healing [/LIST] tl;dr: in PF2 everybody brings Medicine, no matter how many spellcasting healers you got [/QUOTE]
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