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*Pathfinder & Starfinder
Discussing a new PF2 healing paradigm
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<blockquote data-quote="CapnZapp" data-source="post: 8265346" data-attributes="member: 12731"><p>Treat Wounds is crappy alright, but not so much for the characters as for the players.</p><p></p><p>In game it works. It takes half an hour or maybe a full hour sure, but it does the job.</p><p></p><p>It's out-of-game it's an administrative howler, asking the players to remember who is immune to what, what DC you want to aim for, and never yielding a nice even chunk of healing (always dice rolling), and even making it possible to accidentally kill your friend. And nobody's interested in whether you needed 40 or 50 minutes since nothing else in the game depends on that. New feats even ask you to remember if you got any divine healing that day (so you could chug Elixirs of Life but not Healing Potions).</p><p></p><p>It's a sadistic nightmare of overblown proportions. Somebody completely and utterly failed to keep eyes on the ball here. Again, why even have those rules when everything else basically depends on the GM ignoring all of it to say "after one hour, everybody's up and running again, do you go left or right?"</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8265346, member: 12731"] Treat Wounds is crappy alright, but not so much for the characters as for the players. In game it works. It takes half an hour or maybe a full hour sure, but it does the job. It's out-of-game it's an administrative howler, asking the players to remember who is immune to what, what DC you want to aim for, and never yielding a nice even chunk of healing (always dice rolling), and even making it possible to accidentally kill your friend. And nobody's interested in whether you needed 40 or 50 minutes since nothing else in the game depends on that. New feats even ask you to remember if you got any divine healing that day (so you could chug Elixirs of Life but not Healing Potions). It's a sadistic nightmare of overblown proportions. Somebody completely and utterly failed to keep eyes on the ball here. Again, why even have those rules when everything else basically depends on the GM ignoring all of it to say "after one hour, everybody's up and running again, do you go left or right?" [/QUOTE]
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