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*Pathfinder & Starfinder
Discussing a new PF2 healing paradigm
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<blockquote data-quote="mach1.9pants" data-source="post: 8265367" data-attributes="member: 55946"><p>I like the variant you proposed. It is very similar to simmer house rules I used with wounds. The idea being your HP are more fitness and stamina, you get them back really really. Once you're out HP, wounds come into play healing is much harder and costly. Thus things like cure light wounds are now more restore light stamina, don't affect wounded peasants etc, which is a world building thing I like as a side effect. To actually cure wounds requires components (money) and/or time. I use this in 5e and ramped up the challenge a bit, ended 5e whack a mole 0 hit points.</p><p></p><p>But I digress, if I could convince a group to play PF2, I would certainly trial your rules. Nice one!</p></blockquote><p></p>
[QUOTE="mach1.9pants, post: 8265367, member: 55946"] I like the variant you proposed. It is very similar to simmer house rules I used with wounds. The idea being your HP are more fitness and stamina, you get them back really really. Once you're out HP, wounds come into play healing is much harder and costly. Thus things like cure light wounds are now more restore light stamina, don't affect wounded peasants etc, which is a world building thing I like as a side effect. To actually cure wounds requires components (money) and/or time. I use this in 5e and ramped up the challenge a bit, ended 5e whack a mole 0 hit points. But I digress, if I could convince a group to play PF2, I would certainly trial your rules. Nice one! [/QUOTE]
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Discussing a new PF2 healing paradigm
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