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General Tabletop Discussion
*Pathfinder & Starfinder
Discussing a new PF2 healing paradigm
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<blockquote data-quote="Philip Benz" data-source="post: 8439414" data-attributes="member: 6975782"><p>Earlier this week I ran session 46 of a homebrewed PF2 campaign, and I sincerely think that healing works fine out of the box.</p><p></p><p>Sure, sometimes I handwave it, instead of requiring rolls. I don't want to waste table time figuring out if healing is going to take 10, 30, 50 minutes or whatever. My players have the system down pat, so very often I can simply take a 5-minute pit stop break and come back and they'll say "we healed everyone to full in "x" minutes, and I'll mark the elapsed time at the bottom of my adventure log sheet.</p><p></p><p>For me, elapsed time is a sort of count down to specific plot-linked events. Like the undead come out at dusk, or some dangerous foe is set to arrive at a given time, or some plot event will happen at a given time unless the PCs can stop it. Sure, sometimes the elapsed time clock is irrelevant, and the PCs can effectively take whatever amount of time they want. But very often I have an idea of what will happen sooner or later penned into my prep notes.</p><p></p><p>Cap'n, I have no quarrels with your proposed healing fix. I'm sure it'll work fine for you. I don't think it's really necessary, but if it enhances your gaming experience, why not?</p></blockquote><p></p>
[QUOTE="Philip Benz, post: 8439414, member: 6975782"] Earlier this week I ran session 46 of a homebrewed PF2 campaign, and I sincerely think that healing works fine out of the box. Sure, sometimes I handwave it, instead of requiring rolls. I don't want to waste table time figuring out if healing is going to take 10, 30, 50 minutes or whatever. My players have the system down pat, so very often I can simply take a 5-minute pit stop break and come back and they'll say "we healed everyone to full in "x" minutes, and I'll mark the elapsed time at the bottom of my adventure log sheet. For me, elapsed time is a sort of count down to specific plot-linked events. Like the undead come out at dusk, or some dangerous foe is set to arrive at a given time, or some plot event will happen at a given time unless the PCs can stop it. Sure, sometimes the elapsed time clock is irrelevant, and the PCs can effectively take whatever amount of time they want. But very often I have an idea of what will happen sooner or later penned into my prep notes. Cap'n, I have no quarrels with your proposed healing fix. I'm sure it'll work fine for you. I don't think it's really necessary, but if it enhances your gaming experience, why not? [/QUOTE]
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Discussing a new PF2 healing paradigm
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